Recent submissions

Comment · 13 days ago
Going around shitting on other states is a very Texan thing to do
Comment · 14 days ago
I feel for me to even have this conversation we need some gradient we can point to and say this is clearly all AI and this is clearly minimally assisted and everyone is along this gradient and past some arbitrary point its no longer aggregable to me.

I use claude in my games(Currently a hobby) I draw a character on paper, claude models the proportions symmetrically and then I go back in and slowly build up the model. I wouldn't have a problem with artists doing this at all, in fact I don't know of a good reason not to. However if they generated a picture, sent that to claude, took whatever claude generated and threw it into the game then its going to look like garbage and cause they didn't start by throwing new information into the system it must start from training data so it will look the same as all the other slop.

That first step of starting with a piece of paper or some human seed is huge, the more detailed that step the less I care about the rest of the process.

Comment · 21 days ago
What is a GRB?
Comment · 1 month ago
I think this kind of game needs another innovation to make it interesting. I don't think adding more generative or LLM generated content is the solution.
Comment · 1 month ago
If you scroll down they want you to "Connect copperhead to GitHub first." The bottom should have a page where you can give them access to a repo for handling stuff.
Comment · 2 months ago
Could you expand on this more? It's not clear to me what this is implying.
Comment · 2 months ago
Any water jets or dyson brand? I haven't had a single dentist tell me anything negative about them but I also don't trust dentists
Comment · 2 months ago
My question would be how riffable is it? I don't have 10-20k to drop on a robot. I work for co-ops so while I make good money(90k~ pretty good!) its less than I could make else where but the trade off is I have more time to build random stuff. 2k is the price point for me where I might buy a big thing every so many years, teaching this to play board games, making new hands for it, teaching it to clean etc would be fun and at a price point that works for me. I would probably want a suction attachment for the fingers so it could handle cards and other flat tokens but that seems simple enough to build given the 3d models for printing are included.

I could see myself printing all sorts of costumes for it and using it as an ad hoc characters for tabletop games or as a spare bandmate if I ever finish my synth.

"We make money by selling the hardware for $1,688, with optional paid software on top."

The software would have to be quite good and also affordable for me to consider it, as all subscriptions are liabilities. I might one day want my robot to go with me to a show or to do something meaningful. Whenever that happens I will NOT be held hostage by software and will either source my own software or replace parts of the hardware till something works before I keep throwing money at a bad service. I would prefer to just have a good vendor supported software that I don't have to think about but I have trust issues. Privacy would be a huge concern, I can't have this in my garage lab with all my stuff being sent back to your servers for computer vision tasks etc.

Comment · 2 months ago
Ever since I read this https://paulbupejr.com/developing-the-optigap-sensor-system/ I've wanted to build a system that takes in a shape and adds bends and fiber routing so you can dynamically create readable objects. I was initially imagining wanting to add the bending points manually but I'm not so sure that's the best practice and I may want to think of a heuristic for good vs bad bend points before even considering the UI.

I also bought some cheap gloves from harbor freight and used a needle to route fiber through each finger to make a simple power glove like thing which I think I can connect to arm arm to make a cool robot game. I think of the two I am more excited for the first but its much more work than the second and my day job is getting more exciting than I would like so by the end of the month I'll have had to pick one to finish.

Comment · 3 months ago
I liked the counters on the old 90s/2000s web but it was best at the bottom of the page cause it was easy to ignore. I can't ever see me wanting a moving box telling me other people are reading the same article as me but if I did it would blend in better.

Email is more than a technology its a community. There have been plenty of technical attempts at replacing it but they have failed to un-seat email because they focus only on the technology aspect which as you have found is largely a solved problem although... getting the details right might be hard. You need buy in from the community which is not just users but also businesses and organizations that use email which is everyone from CEOs to church leaders. It's not enough to fix email you have to get buy in from the community to make a meaningful change and I don't see anything here that would do that. This isn't really a criticism, just an insight I offer. I work in this field and we're trying to get out of it cause managing email sucks. I would love something new to take its place but the community has heard so many promises that never came to fruition, when that happens you either need a better promise(harder than it seems) or you need credibility which may be very difficult in the current climate. Not an unsolvable problem, those don't exist but sometimes the lever you need to solve the problem is further than you can reach alone and this is one of those times.

Comment · 3 months ago
This is the lamest possible implementation, exactly what I would expect from openAI. Nothing about it is interesting or unique or really leverages the power of LLMs to make a new experience.
Comment · 4 months ago
Isn't Unlimited Context pretty difficult to promise? What exactly do they mean, could I just have two agents locked into a TTRPG back and forth forever?
Comment · 5 months ago
Does the ball need to be iron? Can we just take a 3d printed sphere, paint it with glue ,roll it around in a bucket of rust and then smash?
Comment · 7 months ago
If its a revolution you probably aren't hitting them 40k in the air, your hitting them when they park similar to how Ukraine sent drones after bombers behind enemy lines. I really hope we can avoid any kind of conflict, with the way American's think I could see one or both sides resorting to biological/chemical weapons faster than they start making missiles. There is also no reason to assume what starts out as your side will remain such, revolutions are crazy risky.
Comment · 8 months ago
I have agents run at night to work through complicated TTRPG campaigns. For example I have a script that runs all night simulating NPCs before a session. The NPCs have character sheets + motivations and the LLMs do one prompt per NPC in stages so combat can happen after social interactions. IF you run enough of these and make the prompts well written you can save a lot of time. You can't like... simulate the start of a campaign and then jump in. Its more like you know there is a big event, you already have characters, you can throw them in a folder to see how things would cook all else being equal and then use that to riff off of when you actually write your notes.

I think of my agents like golems from disc world, they are defined by their script. Adding texture to them improves the results so I usually keep a running tally of what they have worked on and add that to the header. They are a prompt in a folder that a script loops over and sends to gemeni(spawning an agent and moving to the next golem script)

I also was curious to see if it could be used it for developing some small games, whenever I would run into a problem I couldn't be bothered to solve or needed a variety of something I would let a few llms work on it so in the morning I had something to bounce off. I had pretty good success with this for RTS games and shooting games where variety is something well documented and creativity is allowed. I imagine there could be a use here, I've been calling it dredging cause I imagine myself casting a net down into the slop to find valuables.

I did have an idea where all my sites and UI would be checked against some UI heuristic like Oregon State's inclusivity heuristic but results have been mixed so far. The initial reports are fine, the implementation plans are ok but it seems like the loop of examine, fix, examine... has too much drift? That does seem solvable but I have a concern that this is like two lines that never touch but get closer as you approach infinity.

There is some usefulness in running these guys all night but I'm still figuring out when its useful and when its a waste of resources.

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