Recent submissions

Comment · 2 years ago
Loving the editor!
Comment · 2 years ago
If they used https://wgpu.rs/ they would get directx and metal for free (:
Comment · 2 years ago
Have you considered making it a PWA?
Comment · 3 years ago
To this day that's still one of the top WebGL sites!
Comment · 3 years ago
Glad to hear! ^^
Comment · 3 years ago
My pleasure!
Comment · 3 years ago
Comment · 3 years ago
will do!
Comment · 3 years ago
Comment · 3 years ago
Came here to share the same thought.
Comment · 3 years ago
Comment · 4 years ago
Definitely not more efficient. The only thing JS would need to do here is updating a 4x4 matrix. Everything else would be in the GPU.
Comment · 4 years ago
At least JS-powered renderers can do something about making sure it looks the same in all browsers. With CSS you can't do anything about the fact that this simple demo doesn't render correctly in Safari/iOS and Firefox/Android.
Comment · 4 years ago
+1
Comment · 4 years ago
"98% of all canvases use a Canvas2D rendering context" ō_ô

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