movedx
Joined 11 years ago
Joined 11 years ago
The same applies to software: you'll describe a problem and a network of agents will write a solution faster than you can Google it, download it, install it, and start using it. It'll work with your accessibility requirements out of the box; it's UI will be in your language; the data will be stored where ever you like; and so on.
Or don't. It's up to you. You're as free to walk away as you are to embrace what's been made here.
Whoa! Now hang on a minute. That's not fair. They've only been developing software for 51 years! It takes time to get good at these things, you know?
This is definitely a good reason to give up on consumer rights... the hardware might die. No point having rights if things can break anyway, right? /s
> What if the game isn’t on the disc at all? What if it’s essentially an unlock key and the entire game must be downloaded, like Nintendo’s game-key cards?
That is precisely the issue being debated. People object to games ceasing to be self-contained products and becoming revocable permissions—dependent on a publisher’s servers and continued cooperation. Physical media matters because it can, in principle, preserve a game as something its owner can use repeatedly without requesting permission each time.
Downloads themselves aren’t the problem. I love the extreme convenience of buying a game and playing it within hours without leaving home. It's crazy to me that we can do that today, when just 30 years ago my friend and I were ripping demo discs off of the front of PC Zone magazine. But that model remains acceptable only while platforms such as Steam, reinforced by consumer protections such as those in Australia, preserve a reasonable expectation of continued access to what people have purchased.
What you’re describing is a form of generational amnesia—or shifting-baseline syndrome. If you grow up with ownership steadily being replaced by conditional access, conditional access begins to feel like the natural and inevitable meaning of ownership. It isn’t.
I'm interested to understand the self-denial and mental gymnastics you're using to make the claim: physically owning something that cannot be taken away from you is just pretending that you physically own something that cannot be taken away from you.
The wedding ring on my finger cannot be taken away from me by the person who made it. It's mine. I can wear it for the next 50 years or I can throw it to a river. Those are my rights as the owner of the physical medium.
There's no pretending happening here.
For the most part, I agree.
By putting up ID roadblocks, that forces the parents to intervene. That's the point :)
Are you aware that most library systems across most of the world require someone to be 16+ to open an account and/or take out books and materials? That's not restricting anything, that's preventing abuse by those not intellectually or emotionally capable of regulating their behaviour. The parent of the under 16 takes responsibility for their actions, essentially.
If you have to be 16+ to take materials out of a library, why should a minor be able to access _anything_ on the Internet without also having an adult check what it is you're doing? Why should a 12 year old be able to freely visit "innocent-website.tld" without it first being confirm the website actually is innocent? What if it's innocent today, but adopts a new doctrine tomorrow? There's a reason YouTube doesn't let you change a video upload after you've published it: you could upload nearly anything to replace your previously innocent and successful video.
Nothing changes between the physical world and the virtual one. The same problems exist, except the virtual one makes it easier to access much darker information.
YouTube: https://www.youtube.com/c/MichaelCrilly Discord: https://discord.gg/MTzBvSS