moosedev

Joined 6 years ago

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Comment · 4 days ago
You're correct, the base (non-Pro, non-Max) chips are still not great for local LLMs. M5 and M6 both improved prefill speed/time-to-first-token over prior gens, but bw is still a bottleneck.

There's rumored to be no M6 Pro or M6 Max coming, i.e. the higher bandwidth chips will skip a gen. M7 is also rumored to have better memory bandwidth across the range.

Comment · 17 days ago
Yep, developed by/in partnership with SGI!

There were many periods in the 80s and 90s where console graphics hardware was kinda ahead of (even high-end/enthusiast) PC graphics hardware in certain ways that mattered for games of the time. Hasn't really been the case for a couple decades now, I guess.

Comment · 17 days ago
Funnily enough, I already “found” that term in my brain and then decided to write “non-programmable” instead, in the hopes of being a bit clearer to readers who don’t know this space and its specialized terms already.

But thank you for condescending anyway.

Comment · 17 days ago
Doing all those calculations in hardware (the distinction the marketing was based on) seemed like a pretty big deal at the time, at least within the context of consumer PC graphics cards. (It had long existed in the high-end workstation space, SGI etc. but the workstation and consumer PC ecosystems were more separated than they are these days.)
Comment · 17 days ago
To the best of my recollection, the GeForce 256 was the first one that was marketed as a “GPU” and began to popularize that term in the industry.

Specifically because it did transformation and lighting calcs in (non-programmable until GeForce 3) hardware, instead of in software on the main CPU.

Yes, NVIDIA made 3D accelerators before the GeForce line. I have many of them in my collection. But (IIRC) it did not market them as “GPUs”. That term wasn’t really used yet.

Comment · 1 month ago
The Elon analogy is good.

That said, some of the people posting slop projects as their own probably idolize him and would embrace the comparison!

Comment · 1 month ago
They don’t. Not any more.
Comment · 2 months ago
(Code)named after https://en.wikipedia.org/wiki/Coppermine_River , apparently.

POD was pretty rad :) Thanks for the reminder of it (and all the MMX marketing around it.)

Comment · 2 months ago
I read those tutorials as well! Around the same age, in '96 or '97, when I first got online, in the UK. And it might have been someone's "translation" of them into C, although I do recall reading the Pascal originals as well.

Namedropping another contemporary reference, I probably downloaded them from the Hornet Archive or a mirror.

They were a major step along the short but satisfying road to my first 3D starfield using Borland C++ (acquired via a magazine coverdisc). I felt so l33t.

Comment · 4 months ago
> You’re conflating consciousness with intelligence. Consciousness is subjective experience

Indeed. Thinking is not the same as experiencing thinking.

> there’s no way to know if any other people, much less machines, are conscious.

Or even ourselves :D

"Consciousness is just an illusion" "If so, who's experiencing the illusion?" "Yes"

Comment · 5 months ago
Comment · 5 months ago
Aha, thanks!
Comment · 5 months ago
> a single Apple (Packard-Bell) ][+

I'm curious what were you referring to here. Did Packard Bell make Apple 2 clones? I didn't find anything in a quick search.

Comment · 5 months ago
Please don’t post AI slop to HN. It’s against the guidelines.
Comment · 6 months ago
Apart from the Transformer architecture that enabled the AI boom/singularity/civilization-reshaping-event/whatever-this-is? Not much, I guess...

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