michannne

Joined 7 years ago

Karma
802
Submissions
347
Member since
Apr 30
not @stripe anymore taking a much needed break
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Recent submissions

Comment · 3 years ago
This is a cool idea I've never heard before. The universe we're in is the result of a cosmically massive star going supernova.
Comment · 3 years ago
Seconding this.

Llama 30B 4-bit has amazing performance, comparable to GPT-3 quality for my search and novel generating use-cases, and fits on a single 3090. In tandem with 3rd party applications such as Llama Index and the Alpaca LoRa, GPT-3 (and potentially GPT-4) has already been democratized in my eyes.

Comment · 3 years ago
I'm currently working on a game despite not being very familiar with Unity. When I have some feature I need explained, or running into some bug in the game, I'd usually use Google and find some forum post that hopefully has a similar problem to mine and go from there. With GPT, I can just tell it the problem and get an answer, without scouring through multiple posts or having to constantly readjust my query. Yes, the information it produces might be incorrect, but I think the (time needed to verify the solution provided) is less than the (time needed to produce a search query that gets the articles you want * time needed to read each article and see if it helps me).

Here's an example regarding grounded characters sticking to walls:

prompt: Thanks! I added walls and ground to my game, as well as detection so that if the player touches the ground, they will be in a grounded state. However, when the touch the vertical face of the ground/wall, they stick to it. Can you tell me what I'm doing wrong?

response: It seems like the issue you're encountering is related to the physics and collision detection in your game. The player is likely detecting the wall as the ground, and it's causing the grounded state to be triggered when it shouldn't be. To fix this, you can modify your ground detection code to take the angle of the surface into account.

Here's a solution using the Physics.Raycast method:

Assuming you have a LayerMask called groundLayer for ground detection, make sure the ground and walls are assigned to the appropriate layers in the Unity Editor

[...further details on using angle detection on collision, as well as accurate sample code]

I can even ask it to give me the reference for the _Physics.Raycast_ method:

response: Certainly! Here's the official Unity documentation for Physics.Raycast:

[URL to official docs filtered out by HN]

Physics.Raycast - Unity Manual The Physics.Raycast method allows you to perform raycasts in your scene to detect collisions with 3D objects.

[...further information on how to use it, including an accurate code example pulled from the docs]

This just drastically reduces time-to-solution, especially when you consider you can lazily leave out information and still get a good response.

In short, I treat it as though each session is a fine-tuned search engine and get a lot of value from it, but it doesn't completely replace forums or Youtube videos, for one it can't argue with itself to provide conflicting but valid alternate solutions - I'd have to argue with it/ask it to produce those.

Comment · 3 years ago
I'm not seeing how onlyfans equate to virtual AI girlfriends
Comment · 3 years ago
The point of Minsky's action is to demonstrate to Sussman that Sussman's intent is essentially "if you can't see it, it's not there", but of course the room doesn't become empty when Minsky closes his eyes - the neural net won't lose preconceptions just because you randomly wired it, you just lose the ability to see and control what those preconceptions are.
Comment · 3 years ago
Not sure if you're being purposefully ignorant or not so I'm not going to engage this discussion, but for anyone reading, this should be basic dietary knowledge
Comment · 3 years ago
This is pseudoscience. As long as you consume a certain amount of calories and get your daily nutritions, you can eat whatever you want without getting obese. You can still become obese eating 3000 kcals of salad every day without exercising. Of course, healthy caloric intake will only ensure you don't become obese, you'll still be consuming way more fat/carbs than you should if you eat McDonalds, but it is certainly possible to create a "healthy" everyday-McDonalds diet (but you would be changing the meal to the point it won't be recognizable)
Comment · 4 years ago
> This means valgrind cannot really detect memory issues as well since Odin has it’s own internal allocators. helgrind cannot work because Odin doesn’t use pthread primitives. ltrace cannot work because that just provides wrappers over every libc function, etc

Unfortunately, I've gone through too many bugs that had to be fixed through valgrind debugging that I'm unwilling to part with it

Comment · 4 years ago
Comment · 4 years ago
I think that's amazing on its own. Rather than having to do a leetcode hard on the fly, you can just ask for the solution. You'll still need to know the problem space in order to properly optimize it, but it can save a lot of time.
Comment · 4 years ago
> I predict that a nonzero number of people will be harmed, embarrassed or at least inconvenienced by this. -haram_masala (2020)

Truth

Comment · 4 years ago
Minor unrelated, but very happy with how quickly the webpage loaded and how it's just pure content (viewing from mobile)
Comment · 4 years ago
We used to exploit these types of paths when school IT admins didn't know how to filter traffic properly but knew to block proxies.
Comment · 4 years ago
The 'eternal struggle' is such an interesting concept and I've thought about it a lot. It really does seem like, while true happiness may not solely come from overcoming challenges, if those challenges aren't present you definitely won't be happy. I think this aligns better than the top post's idea of "smart people see the awful things that can't be changed", it's moreso that smart people aren't finding satisfying challenges in the first place. I remember when I went wild downloading ROMs for games when I found out that was thing; once I ended up with all the games I wanted to play, I lost most of my interest to play any of them.

My headcanon is that it's tied to the fact that our life spans are limited and we've evolved to derive the most satisfaction when we're working on a task that is difficult for us individually or has vague success criteria, which seems to match up in part with the article's takeaway. It's also how I reason that not only fucking things up, but also complaining about it and trying to fix it are all required for people to feel happy. I see this ethos in a lot of old religions as well - humans striving towards the same qualities as a godhead but never quite getting there no matter how awesome their abilities become, or how our 'perfect' state was when we were ignorant of the consequences of our actions.

Comment · 4 years ago
One thing that immediately stood out to me is the mention of Developer Tools. Most laypersons don't even know it exists. I'm wondering if it's possible for Google to make the presentation of things like meta tags and descriptions more user-friendly? Like, a small banner or icon when your mouse is at the top of a page or even an icon in the address bar, when you click it, it shows you things like the meta and description

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