mgunlogson
Joined 10 years ago
Joined 10 years ago
If it was an idea it wouldn't have thousands of lines of code and working binaries.
100% infill doesn't remotely solve the problem I'm referring to. I'd ask you not jump to conclusions if you aren't experienced with 3D printing.
Printing 100% infill also wastes a ton of time and material on the interior of the part for nothing. I added a "dual infill shell" feature where you can use a light, fast infill for the interior of the part.
> It wouldn't give you prints that are stronger than those printed with 100% infill even if worked.
This is very speculative and I doubt accurate. Even 100% infill parts are 10X more brittle than injection molded ones and around half the strength. All because of z layer bonding weakness
A solver pairs the triangle with one of its neighbors. Then cuts a window at the bottom during the slice. So plastic gets injected into the top of a triangle tube and flows through the window at the bottom of the U to its neighbor cell.
Download the binaries and try slicing with magma infill type. Turn off visibility of all the other line types and you'll see how it works
IMO the reason other efforts to achieve similar Z reinforcement have gone nowhere is because it was one guy fiddling with G-Code. All the big innovations in 3DP have been community projects. Now anyone can download my binaries and try it.
I'm personally very convinced this will work. That's why I did it. We just need to figure out the right settings. Maybe use a different material for injection or coat the nozzle in something.
We'll see. There's a long history of crazy ideas and cold receptions. We even have famous examples from this site https://news.ycombinator.com/item?id=9224
Either I'll end up wrong, and this will fade into obscurity. Or it will turn out I was right and a lot of people will read this comment someday.
A lot of people here took issue with the crappy docs. My mistake, I barely spent any time on them.
The reason this "came out of nowhere" is because I was working on it in secret for a long time. So that patent trolls couldn't screw the 3DP community yet again.
This method seals the nozzle against the tube and injects under pressure (theoretically). And leaves a path for air to escape. Pretty much a micro version of injection molding
This is meant to knit together the part in the Z axis
The tubes only need to be tall enough for a "window" at the bottom and a splitter in the middle so that plastic will flow up one side and down the other.
The window height calculations are automatic right now. To make sure the window area is as large as the tubes so it doesn't create a bottleneck that stops flow.
But if you print tiny tubes with a tiny nozzle you could probably get the tube height down to ~3mm.
There's binaries if you want to play with the settings and see it for yourself
Nobody knows :) . Give it a try!
> You're also parking the nozzle at the injection points, which will cause a lot of uneven cooling at the surface as well.
There's an "injection fan speed" setting that should probably be kept at 100%.
I'm not sure the "not have any cooling" will be a problem in practice. Because unlike normal printing you're not concentrating all the heat on one layer. It's going down Z dozens-hundreds of layers to already cooled areas of the part printed minutes ago. And the design tries to avoid having nearby tubes end on the same Z. So the area directly adjacent to the tube has probably been cooling for a while.
> So I guess the underlying question should be, does this actually work? What is the measured difference in tension strength between parts printed normally vs with MAGMA infills? Specifically when using the same amount of plastic. There's no data or even pictures that indicate this is working.
No one knows. And I can't test it anymore. The code is done and I have other projects to work on. I've done probably a hundred test prints on my POS Ender 3. I need testers with better hardware. No matter what I try the top of the cell gets melty. This could be the low flow rate of my hotend (limits injection speed), the fairly bad cooling, or maybe something fancier like dual material is needed. Or maybe I just haven't landed on a good combination of settings since there's dozens of them.
I particularly want someone with dual nozzle to test so they can try injecting a low melting plastic like PLA into a heat resistant shell like CF-Nylon or more exotic materials. There's printer plastics that aren't even at glass transition temp when PLA is at printing temperature.
I added dual nozzle and multi material support. Obviously hasn't been tested though
You could technically inject anything liquid enough into the tubes. Grout, resin, glue, silicone.
You can set tube height to something tiny like 5mm. It takes a fraction of a second to fill that.
As someone who's printed a lot, on fast printers you have to set a minimum layer time because it takes up to 20 seconds for the layer below to solidify, cool to below the glass transition. Plastic is a bad conductor so heat loss through the walls probably isn't as bad as you'd think
I added a SAT solver to refine the tube endpoints so that nearby tubes don't start or end on the same layers. Even the default greedy solver (CP-SAT is SLOW) does a pretty good job at "staggering" the tube ends.
The part is "knitted" together in 3D at different Z layers.
Try the binaries. They've only been tested in Linux but they build fine for all platforms.
Slice something with MAGMA infill turned on and flip off the visibility of everything but injection lines. You'll see how the U shaped tubes knit the part together
Have you looked at the code or tried the binaries? I can assure you it very much exists as described.
Maybe I should have spent more time on the docs. I had LLM write some of the settings pages and other boring stuff.
> How are you expecting this filament to stay as hot as the inside of your nozzle while it’s flowing through the part and touching all of those walls? How are you expecting the walls to not melt, but the melted filament to flow through them?
Specially formulated injection materials with viscosity near water at injection temps. Dual nozzle setups where PLA is injected near its breakdown temperature into a heat resistant shell like CF-Nylon or Ultem. I need people with more time and hardware to test this. This was a side project for me, out of a dozen I'm working on. And I already spent a bunch of time on it.
For a years there's been talk about doing some kind of 3D injection on the GCODE level, like Z-pinning https://github.com/OrcaSlicer/OrcaSlicer/discussions/4815 . But it was hard to experiment because slicers don't support it. Now there's a codebase with dozens of different knobs to play with.
I added support for dual nozzle printers and using a different material for the injection stage. I just don't have the hardware to test it
Yes exactly. And it may be a solved problem.
I need someone with a dual nozzle printer to try injecting something like PLA in a CF-Nylon part. I anticipated this and added support for dual nozzle and multi-material with a different material selectible for the injected channels. But be warned, it hasn't been tested it at all.
I actually had the opposite problem in testing. Plastic has bad thermal conductivity and the large volume of plastic in the channel was melting the top of the cell. That's why I asked for testers with dual nozzle printers. So they could try injecting a low melting point material into the channel while printing the rest of the part with something like Polycarbonate or CF-Nylon.
Some of the docs were written by LLM because writing docs is boring. Did you look at the code or try the binaries?
> Reading any of the research on that should make it obvious that you can't "inject" molten plastic into larger cavities, though.
There is quite a bit of research on injection molding. The pressure at the tip of a regular 3DP nozzle is around 200psi. That's actually high enough to inject a reasonably large cavity.