meta-meta
Joined 3 years ago
Joined 3 years ago
I am struggling a bit with this explanation though:
> ZenithTrack shows a strip of the sky, a thin ribbon, one rice-grain tall, about 2,500 rice-grains long.
What does it mean to say "one rice-grain tall"? Is that angular diameter at arm's length?
I've been stuck waiting for Meta to verify my identity. Shortly after that happens, it'll be available on the Quest store.
edit: ah, it's because it is a plugin for Unity's audio system which I've already determined adds more latency than I want.
I've been developing a VR spatial sound and music app for a few years with the Unity game engine, bypassing the game engine's audio and instead remote controlling Ambisonic VSTs in REAPER. I can achieve low latency with that approach but it's a bit limited because all the tracks and routing need to be setup beforehand. There's probably a way to script it on REAPER but that sounds like an uphill battle. It would be a lot more natural to interface with an audio backend that is organized in terms of audio objects in space.
What I'd like is more flexibility to create and destroy objects on the fly. The VSTs I'm working with don't have any sort of occlusion either. That would be really nice to play with. Meta has released a baked audio raytracing solution for Quest, and that's fun for some situations but the latency is a bit too much for a satisfying virtual instrument.
Here's my project for context: https://musicality.computer/vr
edit: here's the article that prompted me to reflect on this https://nrkbeta.no/2018/01/01/this-is-what-the-year-actually...