mattdesl

Joined 12 years ago

Karma
1,653
Submissions
762
Member since
Mar 28
generative artist

https://mattdesl.com

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Recent submissions

Comment · 1 month ago
Windfoil uses boundary integrals to average winding over a given rectangular footprint (normally one pixel, independently in a fragment shader). For many cases, like typical text glyphs, this will reproduce a box-filtered ground truth exactly, i.e. for those shapes it is not approximating AA like Slug or MSDF. But because it takes the average and then applies a fill rule after, it's not an exact in all cases (fwiw, Slug can produces similar errors with tricky self-crossing curves and such).
Comment · 1 month ago
Comment · 4 months ago
This is super cool, great work. Is there a video or demo of the 3D point cloud "gaussian splat" like experiments?
Comment · 7 months ago
Comment · 8 months ago
Comment · 9 months ago
Comment · 10 months ago
Amazing as always, Bruno is a wizard with ThreeJS.

There’s a surprising amount of stutter and lag on iOS, evident after the loading bar completes and the app freezes for 30 sec. Also during gameplay, quite a bit of stuttering. My guess is GPU texture uploads or shader compilations. Otherwise it was buttery smooth.

Comment · 1 year ago
A similar thing happens when you search “Canada eTA” — a $7 (required) entry visa the government typically issues instantly. But on Google, several sponsored sites appear above the gov site, and charge $100+ for the same service but slower, and they do god knows what with your passport details and personal data.

There are tons of other examples like this. It’s very easy to get tricked by Google ads if you aren’t suspecting a scam.

Comment · 1 year ago
Comment · 1 year ago
A lot of it comes down to which pens you happen to have - I’ve had some success with Sakura gelly rolls for white, and also more recently have been enjoying sharpie creative acrylic markers which has a moderately opaque white ink. I’ve also had some really frustrating experiences with some other pens and instruments!
Comment · 1 year ago
Comment · 1 year ago
Obviously; but this doesn’t suggest that OKLab is not a perceptually uniform color space.

There is no “one true” UCS model - all of these are just approximations of various perception and color matching studies, and at some point CAM16-UCS will probably be made obsolete as well.

Comment · 1 year ago
> Oklab is not perceptually uniform

By what metric? If the target is parity with CAM16-UCS, OKLab comes closer than many color spaces also designed to be perceptually uniform.

Comment · 1 year ago
It does a pretty good job at emulating CAM16 with a fraction of the parameters, computational complexity, and processing; it’s no wonder it was adopted by CSS.

I don’t know what you mean by “not being linked to any perceptual color space” - it is derived from CAM16 & CIEDE2000, pretty similar in ethos to other spaces like ITP and the more recently published sUCS.

There’s also tons of discussion on w3c GitHub about OKLab, and it’s evolved in many ways since the original blog post such as improved matrices, new lightness estimate and OKHSV/OKHSL, and very useful cusp & gamut approximations.

I have a hard time seeing how it’s a nightmare in practice!

Comment · 1 year ago

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