matrixcubed
Joined 11 years ago
Joined 11 years ago
While saddened to see the increase in rules complexity since that time (my attention dwindled around 3e), imagine my surprise and joy when I came across Basic Fantasy!
If you’re looking for a nearly zero-cost way to get into a game that “feels” like classic D&D (less focus on tactical combat and more on the role playing aspect, supported by modern d20 rules), I’d highly recommend it.
- It out-of-the-box exports for web;
- Its GDScript has a low barrier to entry;
- Its UI is very well implemented and simple to learn;
- Should you decide to build your game for other platforms (Win/Lin/Mac, you can;
- If you have a budding interest in game development, you’ve already started with a good engine choice, and can pivot to adding graphics/sound, animation, 3D, multiplayer, etc afterward.
Edit: formatting
I’m particularly interested in the proposed GDscript support (to the level that I want to contribute), but I would recommend separating “packet validation” from “everything else”, so that it could live inside a game-server without the necessary performance cost (however minimal) to an external actor.
https://blog.roguetemple.com/what-is-a-traditional-roguelike...
1. Permanent consequences
2. Character centric
3. Procedural content
4. Turn-based
Check out some of the entries from past years, along with their “how roguelike is it?” scoring.