matfil
Joined 8 years ago
Joined 8 years ago
I guess another controversial opinion: this is a problem with the idea of CI (or at least how we work with it and what we expect to get out of it), rather than the idea of randomized tests.
A valid answer might be "nowhere". Code review is a hot topic at the moment, but I'm pretty sure a lot of software I've found useful over the years was created with little or no formal review, and I think we should at least consider the possibility of leaving trustworthy developers to work without constant oversight.
Articles telling us to focus on team, rather than individual, productivity should probably be viewed through this lens.
I think "going into the weeds" (and not being afraid to do so again, in another context) has some value independently of any specific patterns or tricks that apply to a particular technology.
It can go either way, and I'm certain not trying to argue that quick fixes should never be replaced -- just that trade-offs should be considered.
This is something your hear in a lot of places. Often (not always) it seems to be spoken with regret. I think we should be quicker to celebrate than a problem has been solved (and seems to be staying solved!) without worrying so much about whether it was done "properly".
Indeed, I think the frequent success of temporary solutions should be seen as a challenge to the prevailing orthodoxy that software developers should be striving towards more discipline and process. Instead, we should be looking seriously at why quick fixes and cowboy coding work so well, and asking whether we can apply these more widely.
It's a tricky balance, though...
https://mitpress.mit.edu/sites/default/files/sicp/full-text/...
Fun is important, and it seems all too easy to lose sight of that.
It's a good set of questions to keep in mind, but I'm not sure it always leads to a feasible course of action.
What I like is working independently on a gnarly problem for some extended period of time. That explicitly includes spending the odd day "spinning my wheels" without being immediately being pushed to ask others for help -- because bumping my head against stuff while working alone is the way I like to learn stuff.
This way of working seems to be under fairly vigorous attack in favour of "everything needs a team", and I'm not quite sure how to work around that. Just pointing out that I'm getting things done does not seem to be sufficient.
However... skimming through some of those, they actually look like pretty typical "work on a team" positions (e.g. "...technical guidance and mentoring of Computer Technicians with focus on accurate completion of work orders and execution of standard operating procedures..."), not "this cupboard has spares, this cupboard has rations, see you in 6 months, good luck!".
Any hints for finding something that's closer to the second option?
These are both really great ideas, and have the advantage that they work for people who prefer to work through new stuff in private. Sometimes, organizations seem determined to combine learning/exploratory stuff with team-building exercises (A lot of Hackathon-type end up in this bucket, for instance), and to my mind that can end up severely limiting the amount of quiet experimentation that happens.
That's a good question, but having agreed that such debates don't contribute much, you've got two ways to go: either enforce a standard, or "live and let live" (perhaps supported by strong-ish module ownership). I think it's unfortunate that the "live and let live" option seems to have largely fallen by the wayside over the past few years.
I did admit this was controversial! But it fits in with a more general view that there are a lot of tools which make good servants but poor masters. Auto-builders are a good thing, partly because (as you say) they can help to clarify what is required to make a build, and partly because (especially for dependency-heavy software, which seems to be the norm nowadays) they can help catch things quickly when the dependencies shift beneath you. Making them a hard gate on releases seems a little too close to making the tooling your master, though.
(Somewhat separately, I also worry about CI acts as a hiding place for complexity. Sometimes it reaches that point where nobody knows how to make a build without the CI tool any more. Then local testing and debugging becomes difficult.)