marvinblum
Joined 7 years ago
Joined 7 years ago
Btw. I found the game by watching Wolfpack345's video on YouTube: https://www.youtube.com/watch?v=M7c9LfWvTt8
So far, it's really fun and the tutorial is great! A few things that could potentially be added to the game:
- Crew management (nothing fancy, just a bit, like food management)
- Different kinds of torpedoes (if the US had that, I only know about German submarines)
- Countermeasures (like noise makers)
- Seeing resources (number of torpedoes) on the campaign map
- A better indication whether a ship is sunk or will stay afloat (I resolve and don't know if the ship has been sunk or not)
- And German submarines + campaign of course
This is the first time I'm building with the help of AI (Claude), but I don't really let it write code. It has been really helpful in discussing ideas (I'm mostly working alone), like a rubber duck that actually talks back. The code it generates however has many subtle and sometimes obvious mistakes in them, so I decided to write the code myself.
The main benefits over the previous version will be:
- Dynamic reports (ClickHouse queries are generated on the fly)
- Better performance
- Much cleaner and less code
- Better and faster data ingestion including new features, like full support for JSON metadata
- And much more
It feels kinda crazy that I've been working on this project for more than 5 years now and it's still exciting :)
[0] https://github.com/pirsch-analytics/pirsch (v7 is the new branch)
We had this discussions for years with factory machines, and nothing came out of it. Don't get me wrong, I hate having taxes for everything (living in Germany with ~65% total tax strain for me if you include everything), but this is about power and stealing other peoples work.
1. Shifu (https://github.com/emvi/shifu) - a code-based CMS with admin UI. It's really easy to set up, written in Go, free and open-source, and I already sold a few websites using it. It can be used as kind of a framework to build more specialized features into a website and takes away the maintenance hell from managing a WordPress installation or a similiar CMS with tons of plugins that break with every update.
2. Zenko (working title, repo is private for now) - a very simple and no-bullshit project management software. It will be free and open-source, but I might offer a hosted option for a few bucks (like $20/year for all users of a team). I mainly build this for ourself to replace Linear, because we don't really make use of it. Don't get me wrong, Linear is awesome, but we basically only need an advanced Todo list. Main goals:
* Pull updates on the dashboard by yourself, instead of receiving notifications all the time via email
* Keep it simple stupid - no unnecessary features, no AI, just the bare minimum
* Cheap (for the hosted version, free if self-hosted) and easy to host (again written in Go)
* No feature-creep
3. Last but not least, I'm working on a "game engine" written in Go and SDL2. I do this for fun, but it is coming along nicely and teached me a few new concepts already (like ECS in Go).
One of the main reasons we've switched from hCaptcha is privacy. The server-side stuff can be self-hosted and there is a Golang integration. Really nice.
Here is the link for anyone who would like to take a look: https://altcha.org/
Some of the default config options are weird and SSL is something that needs to be addressed. Overall, still one of the easier DBs to maintain.
I'm one of the co-founders of Pirsch, and a bit worried because the space is getting really crowded :D
Personal website: https://marvinblum.de