markedathome
Joined 7 years ago
Joined 7 years ago
I've tried searching REverse, and some of the hacker conferences from January, but haven't found it yet.
[1] https://www.youtube.com/watch?v=oiiKeAlm6Ow This Put Me on Stage at Unreal Fest Chicago
[2] https://www.youtube.com/watch?v=5ehoHM-uzRQ From Scan to Stream: Open Pipelines for Large-Scale 3D in Unreal Engine
All of these had in-house printshops, so would have had some style guides even if just to provide consistency for internal use.
The PS5 and Xbox Series S/X both had disks that were incapable of holding a terabyte at the launch of The Matrix Awakens. Not sure where you are getting that info from, but both the X S/X and PS5 were about 30GB in size on disk, and the later packaged PC release is less than 20GB.
The full PC development system might total a TB with all Unreal Engine, Metahumans, City Sample packs, Matrix Awakens code and assets (audio, mocap, etc) but even then the consumer download will be around the 20-30GB size as noted above.
Apparently now saying "Never mind" gets you an in-depth speech about Nirvana's album, or it playing.
[1] https://www.quantulum.co.uk/blog/private-lte-with-limesdr-an...
[2] https://www.quantulum.co.uk/blog/private-lte-with-limesdr-an...
giulioz: MMO-CHIP: From Microscope to Verilog in an hour[1]
source code is on github[2]
[1] https://www.youtube.com/watch?v=5211iYEqnzo [2] https://github.com/giulioz/mmo-chip