Recent submissions

Comment · 2 years ago
Thanks for replying! I’ve gone to a bunch of bevy ui third party crates. Can’t really try quill yet I think.

Currently haalka is and sickle is looking excellent. Really looking forward to the official deal though!

Comment · 2 years ago
I know the latest UI update/plan is not released yet, but do you feel like you’ve discovered the way forward in that area? Or are there still lots of unknowns?
Comment · 3 years ago
Sweet! Always a suprise to see how much ends up in a release. It seems like the last three weeks there are as much features merged as in the rest of the release window.

Technical question: will there ever be a guide that talks through how the rendering part of bevy works? The graph and all is great, but really difiicult to get into without the help of discord.

Comment · 3 years ago
Cool, thanks for your answer! Looking forward to it, and take your time.
Comment · 3 years ago
Large amount of work done again! When you get to the ui work in the what’s next part, do you plan to integrate one of the existing bevy ui crates? Or will you learn from them and build a new one? Really looking forward to getting some progress in that area. I feel like contributing (made the PR for swapping Y axis on UI for 0.9) but the status quo is a huge mental block to even get started. Again, awesome project!
Comment · 3 years ago
The bevy discord has a dedicated channel for the jams!
Comment · 4 years ago
All the way to the bottom of the blogpost, there is a list of areas being focused on.
Comment · 4 years ago
I’m in favor of intelliJ or CLion but I hear good stuff about rust analyzer and vacode as well.
Comment · 4 years ago
Awesome! What a lengthy blog, so many new features. Great job on the new milestone!

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