macNchz
Joined 13 years ago
Joined 13 years ago
Broadly I think you're much more likely to be the victim of a platform-level breach involving an immature startup PaaS than a hyperscaler cloud, however I think for small teams the alternate risk you take on is that AWS/GCP/Azure are full of landmines and extremely easy to misconfigure in insecure ways if you don't know what you're doing. Especially if you have AI telling you confidently wrong things.
That said, compaction feels like an idea that should work reasonably well, but across all of the major providers and agent tools I've used has never actually produced compelling results, to where if I see I'm getting close to the token limit I prefer to start putting a bow on the project and readying it for a fresh start. Even when I provide a detailed compaction prompt it usually focuses on the wrong stuff.
I did also have a cool experience, deep in the backcountry at a high elevation camp some years ago: we went to sleep in a gale, the tent flapping all around, with a cloudy sky. I thought we’d get a big storm, but I woke up hot at 3am, the air totally still. I slid out of the tent and the sky was completely crystal clear. An incredible spread of stars. I watched for a while and noticed a reddish glow on the horizon. We were so far out and it wrapped around in all directions, so I knew it couldn’t possibly have been a town, but I was puzzled. I learned about airglow when we got out of the woods: https://en.wikipedia.org/wiki/Airglow
The AC thing interests me as a topic–purely my opinion, but I do think that living in a very narrow temperature range changes your relationship with the outside world, and there's all sorts of good stuff to be done outside that's much harder to get motivated to do if the delta with what you're used to is too big.
As an anecdote: I mostly disliked hot weather in the past, but years ago when I got hooked on running, I found that I disliked the treadmill more than the heat, so I ran outside through a muggy NYC summer. It was miserable to get started but got a bit easier every year, and over time I've noticed, from the digital thermometer on my desk, that the temperature where I have to stop working and turn the AC on has slowly crept upwards. My running club puts on a 5k summer race series–if you'd asked me 10 years ago whether I'd want to run up a hill in the swampy Brooklyn heat every other Wednesday, I would have laughed out loud at the absurdity of the idea–but today it is genuinely something I love, and has been a highlight of my year for several years now.
All that to say, your point about suffering for suffering's sake stands: I cannot sleep without AC above a certain temperature/humidity, and I don't see any reason to force myself to suffer through restless sweaty nights. On the flip-side, though... I have never had more visceral, euphoric appreciation for the comforts of modern life than after a cold and drizzly backpacking trip where we spent the entire time damp and never really, fully warmed up for multiple days. 20-something years later I have the most vivid memory of getting in a hot shower when we got home.
An accessible intro is Michael Easter's book The Comfort Crisis, which, while a little pop-sciencey, explores the idea that making our lives more and more comfortable (across various axes) creates a feedback cycle that shrinks our comfort zones, making some of the more rewarding (but potentially challenging/uncomfortable) things in life seem unthinkable.
For me this was a bit of a "once you've seen it you can't unsee it" kind of thing. Letting convenience be your primary metric for success often produces totally unsatisfying results, anywhere from how you build cities to the way you eat a meal.
The arc of the original World of Warcraft (broader social impacts aside) is an interesting microcosm to explore: players continually asked for convenience features that would simplify the most tedious aspects of the game and reduce social friction (organizing groups, traveling etc), but as they made things more convenient over the years, many people found that the game actually began to lose something important. The response culminated in a very successful re-release of the original, inconvenient, game after 15 years.
The harness is the whole thing here. AI generates text. Everything else is undertaken by harnesses and infrastructure humans provide, have control over, and therefore responsibility for.
Every action AI takes is fundamentally not independent, it requires an explicit choice to let the AI write code, have a physical machine to run it on, to have network access, etc. The concept that these things are "rogue" ignores the role humans play in giving them goals and tools to pursue those goals, and makes it seem like it’s a self-determined force, over which humans cannot exercise control at all.
First world problems, perhaps, but also a microcosm of our broader societal divergence, where a reasonably comfortable middle is increasingly being replaced by growing working and upper-income classes, with very different lifestyles.
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