lukebitts
Joined 8 years ago
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338
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Member since
Mar 14
Joined 8 years ago
So I asked Claude to first figure out a way to instrument GPU particle code so it could itself check his solutions. After that I left the agent running for 3 hours and it came back with a solution (continuous collision detection) and a bug fix (particles get their velocity applied an extra frame after colliding). I'm sure someone would find something to complain about the code (which is why I haven't upstreamed it) but it looks visually perfect and I had plan to fork the engine for my project anyway