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Comment · 6 years ago
Hi Crucio! Lorenzo from Quell here.

We're improving the gameplay every day, and with Kickstarter funding we'll be able to really bring it to the next level. We absolutely think it's key to have fast reaction times :)

We're really interesting in opening the platform up to developers, including for modding!

Regarding the resistance bands: we've tried a wide range of different positions for the bands, and we're happy to say that the current design provides really effective muscle training. But I totally see your point, and we'll be constantly looking to improve our Gauntlet Wearable with even more resistance!

Thank you for your feedback :)

Comment · 6 years ago
Hey! Lorenzo from Quell here. It's super important to us that that never happens. We've tested the Gauntlet with a lot of users, with different body types, and have never had any problems like chafing. We're keen on maintaing that through high quality design and materials.

Thank you for your input!

Comment · 6 years ago
Hey! Lorenzo from Quell here. Thank you, really appreciate the feedback. We're working really hard to add movements to the game - for us, it is absolutely key that it doesn't feel like a boxing simulator. We're also working on many other aspects to make the game fun and enjoyable long-term: we're building a fully fledged story, a super wide variety of enemies, main characters, environments, movements and spells, and one of our stretch goals is to develop a roguelike mode, which would really push our users to their limit!

If you have more feedback / input, please do let us know! Thank you!

Comment · 6 years ago
Hey! :) Love this idea, and we will definitely consider it. Thank you for your input!
Comment · 6 years ago
Hey! Lorenzo from Quell here :) We're working super hard to make sure that Quell trains effectively different muscles group. We've been talking to professional athletes to find creative ways to do so, and are developing hardware and software features to make sure that Quell supports a varied workout that trains both upper and lower body. We don't know specific device specs yet, but we're really focussed on keeping the game light, so that users can run it on their mobile phones with no issue - this will also reduce the impact on battery life! :) Regarding the camera, it's something that we're considering for the future, but we're super proud to say that our accuracy is already particularly good, and not having to set up a camera is one less hassle for user experience! There's very little chance of you hitting yourself in the face: the elastic mechanism is made in such way that the resistance only kicks in midway through the punch! This increases safety and improves how satisfying the punches are, as many of our users told us!

Hope that answers your questions :)

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