lotyrin
Joined 14 years ago
Joined 14 years ago
By default in the dominant culture, most systems come down to individual incentives for individual drive and shame dynamics for collective drive, and that covers a decent chunk of how people are motivated, but leaves out people who are motivated differently and actively harms people for whom these are paralyzing.
Crude form: winning is metaphysically guaranteed because it probably happened or probably will
Refined: It's metaphysically impossible to tell whether or not it has or will have happened, so the distinction is meaningless, it has happened.
So... I guess Weir's Egg falls out of that particular line of thought?
LLMs can only produce things by and for people who prefer not to do the work the LLMs are doing for them. Most of the time I do not prefer this.
Like, there was a 2-panel comic that went around the RPG community a bit back where it was something like "Game Master using LLM to generate 10 pages of backstory for his campaign setting from a paragraph" in the first panel and "Player using LLM to summarize the 10 page backstory into a paragraph" in the second. Neither of these people care for the filler (because they didn't produce or consume it) so it's turned the two-LLM system into a game of telephone.
Generally, if I come across an opportunity to produce ideas or output, I want to capitalize on it for growing my skills and produce an individual and authentic artistic expression where I want to have very fine control over the output in a way that prompt-tweak-verify simply cannot provide.
I don't value the parts it fills in which weren't intentional on the part of the prompter, just send me your prompt instead. I'd rather have a crude sketch and a description than a high fidelity image that obscures them.
But I'm also the kind of person that never enjoyed manufactured pop music or blockbusters unless there's a high concept or technical novelty in addition to the high budget, generally prefer experimental indie stuff, so maybe there's something I just can't see.