lorennorman

Joined 18 years ago

Karma
14
Submissions
23
Member since
Jan 21
Serial entrepreneur and web developer who is done chasing paper and now focusing on lifestyle and self-actualization.

Principle at Oil & Rope Games http://oilandrope.com

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Recent submissions

Comment · 11 years ago
Yay! Let's be friends and unlock the magic of game design for everyone! (Serious comment)
Comment · 11 years ago
There's our project, Paperize: http://paperize.io (spoiler alert: we're still invite only/early access!)

It's a web app, not a code library, but we're solving similar problems. We love Squib though, keep up the good work!

Comment · 11 years ago
Manufacturing is out of scope for this product, at current. It is firmly a prototyping tool, not a production tool. The idea is to make it trivial for designers to iterate so they will do more of it. More iterations means better games, faster, and we all win.
Comment · 11 years ago
Yes! That's what's fun, now you can easily imagine a re-skin of all kinds of simple games, just go find some fun graphics on the web and click "print".

I want to get an interface going on mobile so you can just snap pictures with your phone to add card art on the fly.

Comment · 11 years ago
Yeah, that's pretty easy now, I suppose. Totally not the goal, nor a behavior we'd encourage!
Comment · 11 years ago
Thanks for the tip, Patrick! I had heard the html->pdf tools were pretty good, but you're absolutely right about the pixel precision needs. I got my Prawn setup into a reasonable state pretty early, and it's be Mostly Fine, Just Fine.
Comment · 11 years ago
It does not... yet! I'll add it to the feature requests we're weighing.

Anything else you wish we had templates for?

Comment · 11 years ago
What I keep imagining is managing hex and square tiles this way...
Comment · 11 years ago
We were wondering if we were going to get any CAH requests. That's an easy thing for us to do, we just weren't sure about letting the product turn into that instead of a serious design tool.

Then again what does "serious" even mean.

Comment · 11 years ago
Good lookin' out! Thanks for reporting this. Got that all patched up now.

So I guess our first end-user impression has already happened! I hope it was good for you.

Comment · 11 years ago
Logging in? How did you do that?
Comment · 11 years ago
Comment · 11 years ago
Guaranteed to happen.
Comment · 11 years ago
Does nothing for my imposter syndrome, unfortunately!
Comment · 11 years ago
I agree! Totally didn't expect this to get big today, but very glad it did! Once we're done gathering requirements from the hardcore game designers we're targeting, we'll revert that page to something a little sexier.

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