logicrook
Joined 10 years ago
Joined 10 years ago
>But Go (and tetris etc) are games of perfect information where perception of the game state is not a challenge.
In general, "perception of the game state" is not a challenge, at least according to good game design principles (e.g. in danmaku shmups, perception can be a challenge because of visual effects that are not really part of the game, but this is seen as poor game design, similarly to how being unable to differentiate backgrounds from platforms in a run&jump is bad design). Although there are games where the perception of the game state is a game mechanic, but Doom isn't really one.
But even in Doom, you can separate quite neatly the two tasks. The vision task essentially aims to reconstruct a model of the world. But in a video-game, this model comes for free. You can trivially limit the information an agent get to what he would get as a player (in games like MGS it's already the case, albeit in a very simplistic way). It's fairly easy to make a function that computes what is visible, what sounds a player would hear, etc. You can then rephrase the problem as make an AI that can only access this function, and this wouldn't change anything.
So for the AI community, I think a more interesting question would have been to design an AI over such a function.
>This is what makes the cult of science dangerous, not the word "bitches".
Nobody said that, so there's no need to burn your strawman there.
Science is all about the method and proper use of critical thinking, so you could assume it is a direct contradiction to have a vapid attitude of shitty reposts of forced-meme-tier macros that are often inaccurate, without trying to think about it an instant because it's nice virtue signaling (IFL in a nutshell). But you're right, he could write it explicitly.
There's a nice writeup of this problem on the language log [0], arguing that science is basically filling the role of biblical parables.
>Woo-pushers have appropriated the vocabulary of science indistinguishable to a layperson.
They are not responsible for that, and honestly, nobody is. Recently, I read the description of some machine learning algorithm that was filled with buzzwords and dubious physics analogies to a point that I thought it was a clever Sokal, but after some reading all of it was genuine. That's just how jargon works, you assume that the one who using it understands what he is saying, as long as he's using it seemingly properly, but you can't know unless you have a sufficiently good grasp of the semantics.
[0]http://itre.cis.upenn.edu/~myl/languagelog/archives/003847.h...
The takeaway should be to keep some sane garde-fou principle, such as "form follows function", and use it as unit test before rolling out a design/product/...
Also, false dichotomy.
Exactly, and certainly there are other people who would like to see more of that in first page, but you just can't bash useful comments, so even with good intentions you can be part of the problem (talking for myself).
Thank you for this comment, and again for resubmitting this.
However, it is unfortunately hard to make relevant comments on such articles. As the introduction says, it's pretty quick to set everything up (just one apt-get away), the clean racket syntax allows to define a calculus very neatly, but that's a far cry from being able to say much about it. I think I'll try to follow the tutorial with a classical calculus (λμ) and see how that turns out, but that's going to take some time. So here goes "This was posted once before by HN user 'ingve' but didn't get much attention".
Except 'the clarification' is wrong. If you have a render, it doesn't mean it's 3D. It can be 3D, 2D, a mixture of both (last is probably the most frequent). It's a render.
This question can be more important than you think, since people may have the wrong expectations when they get a 'render' from the industry. Good post-processing (color balance, a bit of motion blur and other small effects) can work wonders to show off a product (e.g. video-game), while not being so representative of the end result. Which explains then the disclaimers on trailers and screenshots, which are not there to be pedantic.
Anyway, I'm off sending Wittgenstein to the camps.
I'd say that you're not the only one thinking this way, but some would disagree because that makes you an "uncle tom".
He suggests to remove lives for spam/harassment, not for shitposting. So basically, positive loop+ draconian enforcement of essential rules, and no negative loop.