logicprog
Joined 7 years ago
Joined 7 years ago
Yeah, because before now there's been literally zero proof of an automated theorem prover scaffold around the LLMs being used, and big counterexamples and such being found, with raw chat logs available, where no such thing was used.
> Now they have it in writing.
Yeah, because now it's actually being done. They talk about it as a novel thing, because it is. You don't get to claim being "right all along" from this
My second point is that the models are way better at things like Rust or Lua than Python or JS, because the average person producing code in those languages has way more programming experience"
https://github.com/alexispurslane/cursed/
https://github.com/alexispurslane/industrialworld/
Feel free to look at my past projects, prior to me starting to use AI (which started with gemini-ocr) to assess my baseline skill level.
Also, what would be highly unusual to you?
For instance, a game engine written entirely in LuaJIT, but allocating almost all data structures using CFFI, a very unusual, custom object-orientation DSL I designed myself, and that uses SDL3's SDL_gpu library to do all rendering, a ton of GLSL 4.6 compute shaders cross compiled to SPIR-V and Metal (which constraints what GLSL can be written), and is a hybrid tile-oriented and 3D engine.
Another example is my Emacs-like live-modifiable image-based editor, again in LuaJIT+CFFI, with a kqueue+atomic lock-free ring buffer+pthread based actor model, each running a separate LuaJIT interpreter, with a custom advicing system, event bus, async/await implementation riding on the event bus, a custom process management and IO library, and testing via Tmux.
Even DeepSeek V4 Flash mostly does fine with this, once it's built a few memories in the memory system. Let alone something like DSv4-Pro or GLM 5.2. All I can say is skill issue.
HackerSmacker profile: https://www.hackersmacker.org/user/logicprog?hs=FFrqctXUcBYFlcykFq