lixue
Joined 8 years ago
Joined 8 years ago
I can't argue about the tonal shift at all. Acts 3+4 were a lot of fun, but nothing that held a candle to Diablo 2.
Both games are painfully easy when you're starting out. I think Diablo 1 is the only game in the franchise that was even slightly challenging in the first half?
Really surprised by the "locked down/narrow" aspect, though. Diablo 3 has the option to play the linear Campaign, or you can do Rifts (randomized dungeons), or Bounties (flit around to complete 5 mini-events across the act). There's also a ton of randomized and optional mini-events that will come up as you do the campaign. It was one of the few things I really appreciated over D2 :)
https://www.dol.gov/whd/state/tipped.htm
It is, of course, entirely possible that the worker in question is not on the west coast, but Instacart is still welcome to pay a fair wage even if not required to by law, and Instacart should certainly avoid lying about their business practices either way (from the article: "Even Instacart seems to know how messed up it is to pay workers less when they get tipped more — which is why they’ve denied the practice when speaking to reporters at Business Insider & the Miami Herald.")
I've also noticed that people tend to measure whether someone looks busy, not whether they're producing results. Some people will just start writing code, and they get called "productive". Others nip off for 2 hours to think it over and sketch out architectural diagrams, and then finish the whole task in half the time - but they're the ones that get called lazy because they weren't at their desk.
There's also a ton of evidence supporting this copyright: The game CDs, manual, and box art all also say copyright Fred & Paul; there's email threads with Accolade discussing the possibility of merging the copyright and trademark; the fact that they published the game with no change other than removal of the "Star Control" trademark; and basically the entire team signing off on this.
If someone else was claiming to have written it, I could see a credible conflict, but literally everyone involved in the actual creation of the game says that, yes, it was created by Fred & Paul.
That's a pretty wild claim to repeat. Not a single person on the original team agrees with it, and they've filed the copyright registration in court[1]. There's basically no evidence at all for that conclusion, except that Stardock made the claim (not supported it, not provided evidence of it, merely made the claim)
Even if you do believe it, it's legally irrelevant as the team has signed the copyright over to them[2], and they released The Ur-Quan Masters back in 2003 using that copyright.
I was a member of the community back in the lat 90s/early 00s and this was common knowledge even back then.
[1] https://www.courtlistener.com/docket/6239751/71/6/stardock-s...
[2] https://www.courtlistener.com/docket/6239751/64/5/stardock-s...
Conversely, plenty of funds do 15-20% in the short term. 15% only takes 57 years, and 20% brings it down to 44.
So, doable, but you'd be considered a pretty amazing investor. And this all assumes the money was invested from the day he was born.
Achieving 100x results isn't something you can guarantee, and it doesn't even involve writing a lot of code. It comes from blocking off a week to automate a task, and never having to deal with it again. It comes from having the experience and political capital to veto a project that would have wasted a year, because you've seen it go wrong before. It comes from improving some tools for the customer service reps, so that they're 5% more efficient (which then adds up to hundreds of hours a day if you're large enough).
Anyone CAN do this, but the people who have the insight, motivation, and skill to actually DO it are rare, and a smart organization should desire to keep them around for years just in case they do it a second time.