lemagedurage

Joined 10 years ago

Karma
716
Submissions
197
Member since
Sep 17
Contract Software Engineer · https://heijligers.me
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Recent submissions

Comment · 4 days ago
Poor quality is the problem and since the bandwidth of editors doesn't magically grow with the amount of input, rejecting AI content is a very effective way to keep average quality up.
Comment · 4 days ago
It's already typical to call into a native library with Python bindings for performance critical work in Python. Even Pydantic's validation runs in Rust code.
Comment · 4 days ago
Given that the speedup is modest (~10%) and the Python 3 migration caused enough pain for users, I get it though. If it was a 2x speedup it would be a different story IMO
Comment · 7 days ago
You can click the big image or the url at the right and use it in browser.

https://blueblazin.github.io/blockviz/

I tried it on some of my code and it's pretty neat, though not fully intuitive to follow more complex code structures for me.

Comment · 8 days ago
Their UI for viewing diffs is pretty good.
Comment · 8 days ago
I like what they did with the website UI. I hope they can replace the text with something less AI heavy and more sincere/professional.
Comment · 8 days ago
Looks like VSCode's editor UI on top of pi.
Comment · 11 days ago
That's interesting. A go version to iterate on the code and a rust version to run the code might be an optimal split here.
Comment · 11 days ago
For VSCode: 4x speedup vs TS 7, 3x vs TS 7.1
Comment · 11 days ago
Thanks for the input, glad to hear both parties benefit.

Could you elaborate on what type of optimizations were added to TS 7.1? As in, were they more algorithmic or related to memory management?

Comment · 25 days ago
I'm expecting IDEs to adapt to new workflows, albeit very slowly.

There is potential to build a better UI than what's constrained within a CLI's grid of characters.

Comment · 25 days ago
You could be implicitly paid to understand what you're delivering and reading code could be a way to achieve that.
Comment · 1 month ago
Agree.

I do feel like there's merit to having an open source implementation of anything, no matter who/what wrote it. I'm just hoping the results are validated well.

Comment · 1 month ago
Given that you bring the weights from NVIDIA's DLSS. So basically, the repo contains reverse engineered machinery that produces the exact same output given the same model.
Comment · 1 month ago
We're not simply changing the seed. The LLM provides some probability to tokens, and the SynthID watermarking makes it slightly more likely to choose some and slightly less likely to choose others within that distribution.

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