leddt
Joined 15 years ago
Joined 15 years ago
Really well done, but now I don't ever want to do one of these again.
It has a 10 request per minute rate limit, but no api key needed, so each user runs their own queries.
https://chromewebstore.google.com/detail/music-link/gnhphofp...
Edit: seems mobile and desktop have a different crop of that image. Here is the image that shows 720: https://images.ctfassets.net/rporu91m20dc/1XYHhlYZzNI1NxRRJl...
Factorio is built on a custom engine and heavily optimized. I doubt you can build a factorio-style mega base in satisfactory and keep things performant.
Factorio has procedural map generation, enemies that build bases and attack you, blueprints, construction and logistics robots, logic circuits, incredible mod support, and you can play with dozens of people in multiplayer and things stay performant and enjoyable.
In the the two games chose a very different development cycle. Factorio released early and often and listened to their community by adding and changing what players were asking for. Satisfactory first released a game that was pretty close to finished, and released, so far, very few updates.
I will say that I enjoy both games, but for different reasons.
Until all (or most) PCs are equiped with high performance NVMe SSDs, those kind of features won't be possible other than on consoles.
Also, the PS5's architecture is optimized end-to-end for faster loading times, it's more than just faster storage.
Then, going back to a 60hz display, I couldn't NOT see the gaps left by the cursor's movement. I had never before seen this as a problem, but seeing something better ruined 60hz for me.