leddt

Joined 15 years ago

Karma
398
Submissions
123
Member since
Jun 22
[ my public key: https://keybase.io/leddt; my proof: https://keybase.io/leddt/sigs/uuda0dSu9WbM_9e5JFqtcq_ZBtxP-oLJwAFp2xuerbo ]
View on Hacker News

Recent submissions

Comment · 1 year ago
That was pretty hard! It took me a bit over 2 hours. It took me a long time to get started, it felt impossible. But I found a lot of satisfying "ah ah!" moments that kept me going.

Really well done, but now I don't ever want to do one of these again.

Comment · 2 years ago
Absolutely!
Comment · 2 years ago
Exactly! Their docs are here: https://linktree.notion.site/API-d0ebe08a5e304a55928405eb682...

It has a 10 request per minute rate limit, but no api key needed, so each user runs their own queries.

Comment · 2 years ago
Comment · 2 years ago
Comment · 5 years ago
More likely millions per hour. But even then it's not like all those sales will be lost. Most people will probably just come back later to make their purchase.
Comment · 6 years ago
Looks like the benchmark was cpu bound, so I doubt going to an even lower resolution would help much.
Comment · 6 years ago
Comment · 6 years ago
Having played both, my opinion is that they are very different games. Satisfactory is much simpler in its mechanics.

Factorio is built on a custom engine and heavily optimized. I doubt you can build a factorio-style mega base in satisfactory and keep things performant.

Factorio has procedural map generation, enemies that build bases and attack you, blueprints, construction and logistics robots, logic circuits, incredible mod support, and you can play with dozens of people in multiplayer and things stay performant and enjoyable.

In the the two games chose a very different development cycle. Factorio released early and often and listened to their community by adding and changing what players were asking for. Satisfactory first released a game that was pretty close to finished, and released, so far, very few updates.

I will say that I enjoy both games, but for different reasons.

Comment · 6 years ago
Actually, I'm pretty sure those are generated by a neural net. There are clear artifacts on the images that give it away. Maybe the author experimented with different source material before going for abstract paintings.
Comment · 6 years ago
That's one definition. Another valid definition of a framework would be something that is a fundamental part of your project, or something you build upon, whereas a library would be something that you use to enhance a particular part of a project. Bootstrap would seem to fit that definition in most cases.
Comment · 6 years ago
The difference with PCs is that since the hardware is standard, developers can now create gameplay that depends on those capabilities.

Until all (or most) PCs are equiped with high performance NVMe SSDs, those kind of features won't be possible other than on consoles.

Also, the PS5's architecture is optimized end-to-end for faster loading times, it's more than just faster storage.

Comment · 6 years ago
Depends on what packages you install, but my VS 2019 install folder is 2.5GB.
Comment · 6 years ago
I have had a similar experience when first using a 144hz display. I was amazed how responsive the mouse was. How "in control" I felt.

Then, going back to a 60hz display, I couldn't NOT see the gaps left by the cursor's movement. I had never before seen this as a problem, but seeing something better ruined 60hz for me.

Comment · 6 years ago
I'm French Canadian and I usually avoid the space before those characters because they have a tendency to wrap on a new line by themselves. You are supposed to use non breaking spaces but most tools won't do it automatically, and they are not trivial to type.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton