kruczek
Joined 12 years ago
Joined 12 years ago
That's an extremely bold claim. There are many games which are successful and don't use Denuvo. In fact I'm quite sure there are more successful games that don't use Denuvo, then those which use it - so I don't believe that "whenever [I'm] playing and enjoying a game" it was "most likely" created thanks to Denuvo.
And then there are people like me who simply refuse to play any game which uses Denuvo. There are thousands of excellent games out there, why should I waste time on those which treat me as a thief?
Unfortunately it's not so simple, if you need wiki to search for the most basic information, because they game doesn't provide it. It's what the author actually describes as "terraria problem" and I fully agree with that sentiment: in Terraria you can craft things, but the game doesn't show you what you can craft, unless you are near the correct crafting station AND have sufficient resources on yourself to craft it. So in order to play without wiki you'd need to:
1. stuff your inventory with all possible resources you'd otherwise store in various chests
2. go to each of your crafting stations
Needless to say, it is extremely tedious and still you might not see that some item can be crafted at a given station, because for example you only have 99 pieces of some resource and that item needs 100 pieces of that resource.
So I'd say it's fine for some cryptic or more advanced mechanisms to be covered on wiki. But when I need to go to wiki simply to get a list of craftable items, then there's something seriously wrong with the UI design in the game.
I'm sure I would be more efficient, if I'd use 3rd party tools, but it still didn't prevent me from actually playing and enjoying the game. I'd say it's much different to the "terraria problem" mentioned in the post.
A person who lived under the rock and found Terraria one day, probably wouldn't call it unplayable, having nothing to compare it against. I remember back in old days, where you'd have to figure out many cryptic mechanisms on your own in the old games. But yet here we are - decades later, and yes I do expect modern games would fully learn from mistakes of the past and provide such basic functionality as crafting lists in the game itself.
Would you consider Terraria a good game? I think at one point it was the highest rated game on Steam. And yet that game is exactly this way - it makes players do A rather than B: it is pretty much impossible to play it WITHOUT the wiki, because of the design: there is no list of all craftable items in-game.
And because of this I could never really get into it, because I had to tediosly collect all my resources and then go to each crafting station one by one, simply to see what I am able to craft.
I think in the linked article there's a good real-world example of that with a valve:
> opening the gate of a gate valve (of rectangular cross section) by 1 mm for 10 seconds yields the same absement of 10 mm·s as opening it by 5 mm for 2 seconds. The amount of water having flowed through it is linearly proportional to the absement of the gate, so it is also the same in both cases.
Could you let me know which curator it is? I'm also actively avoiding any game that uses Denuvo, so I'd certainly find such a curator useful.
* there is one caveat to that though - if you have a VR headset, then there are many people reporting performance issues on Linux with those headsets. And personally I also find VR performance subpar on Linux (although it still improved in the last year).
> He who thinks, then, that he has left behind him any art in writing, and he who receives it in the belief that anything in writing will be clear and certain, would be an utterly simple person, and in truth ignorant of the prophecy of Ammon, if he thinks written words are of any use except to remind him who knows the matter about which they are written.
https://www.perseus.tufts.edu/hopper/text?doc=Perseus%3Atext...
It would probably require hiding comment scores though - otherwise it'd be easy to observe how the multiplier changes and game it.
"A fundamental theorem due to Georg Cantor shows that it is possible for infinite sets to have different cardinalities, and in particular the cardinality of the set of real numbers is greater than the cardinality of the set of natural numbers."
> everyone is now aware of the awful engineering practices that underpin their products
This one fault doesn't tell anything about overall quality of the product.
Of course it is fiction, but to be precise, within that fiction it was also stated that it's not possible to model a single human; the whole idea was that large societies of humans behave statistically in a predictable way, exactly because then non-predictability of any individual human becomes statistically irrelevant.