kprotty
Joined 7 years ago
Joined 7 years ago
IMO, Rust is good for modeling static constraints - ideal when there's multiple teams of varying skill trying to work on the same codebase, as the contracts for components are a lot clearer. Zig is good for expressing system-level constructs efficiently: doing stuff like self-referential/intrusive data structures, cross-platform simd, and memory transformations is a lot easier in Zig than Rust.
Personally, I like Zig more.
[0] https://crates.io/users/kprotty
[1] https://github.com/rust-lang/rust/pull/95801
[2] https://github.com/rust-lang/rust/blob/a63150b9cb14896fc22f9...
These larger zig projects will stick to a tagged release (which doesn't change), and upgrade to newly tagged releases, usually a few days or months after they come out. The upgrade itself takes like a week, depending on the amount of changes to be done. These projects also tend to not use other zig dependencies.
[0]: https://github.com/tigerbeetle/tigerbeetle/pulls?q=is%3Apr+a...
[1]: https://github.com/Syndica/sig/pulls?q=is%3Apr+author%3Akpro...
One can make a panic wrapper type if they cared: It's what the stdlib Mutex currently does:
MutexGuard checks if its panicking during drop using `std::thread::panicking()`, and if so, sets a bool on the Mutex. The next acquirer checks for that bool & knows state may be corrupted. No need to bake this into the Mutex itself.
C++'s `__builtin_` (or arguably `_`/`__`) vs Zig's `@`
They require more memory over stackless coroutines as it stores the callstack instead of changing a single state. They also allow for recursion, but its undelimited meaning you either 1) overrun the guard page and potentially write to another Green thread's stack by just declaring a large local variable 2) enable some form of stack-probing to address that (?) or 3) Support growable stacks which requires a GC to fixup pointes (isn't available in a systems lang).
> green threads should run faster, as storing state on a stack is generally faster than malloc.
Stackless coroutines explicit don't malloc on each call. You only allocate the intial state machine (stack in GreenThread terms).
> The primary objection seems to be speed
It's compatibility. No way to properly set the stack-size at compile time for various platforms. No way to setup guard pages in a construct that's language-level so should support being used without an OS (i.e. embedded, wasm, kernel). The current async using stackless coroutines 1) knows the size upfront due to being a compiler-generated StateMachine 2) disallows recursion (as that's a recursive StateMachine type, so users must dynamically allocate those however appropriate) which works for all targets.
For 1) It's common enough to have multiple runtimes in the same process, each setup possibly differently and running independently of each other. Often known as a "thread-per-core" architecture, this is the scheme used in apps focused on high IO perf like nginx, glommio, actix, etc.
For 2) runtime (libasync.so) implementations would have to cover a lot of aspects they may not need (async compute-focused runtimes like bevy don't need timers, priorities, or even IO) and expose a restrictive API (what's a good generic model for a runtime IO interface? something like io_uring, dpdk, or epoll? what about userspace networking as seen in seastar?). A pluggable runtime mainly works when the language has a smaller scope than "systems programming" like Ponylang or Golang.
As a side note; Rust tries to decouple the scheduling of Futures/tasks using its concept of Waker. This enables async implementations which only concern themselves with scheduling like synchronization primitives or basic sequencers/orchestration to be runtime-agnostic.
Are there any other languages that provide this? Would genuinely consider the switch for some stuff if so.