kosak2000
Joined 2 years ago
Joined 2 years ago
My point is that this scale meant that one person could write a program of publishable quality all by themselves. This would be borderline impossible today. I'm thinking of AAA video games and their enormous development costs. It's still possible to do some quirky or cult products (like agar.io or homestuck or whatever) that could be the work of one person.
The fonts in Print Shop were bitmaps, drawn at the resolution of the target printers. The code did some modest algorithms on them for kerning, plus italic, underline, and outline style.
I do recall Marty talking a lot about how the product might support resolution-independent vector fonts (this was before such a thing was a standard part of the OS). But of course modern machines caught up and later versions of the product just started using OS fonts.
The credit is due to David and Marty but there's also an interesting backstory. As I understand it, the prototype that David & Marty first brought to Br0derbund was a "Greeting Disk". As in "Wouldn't it be fun for people to be able to make a dynamic, custom greeting disk that they can give to their friends to boot on their computer?" A great idea really, but perhaps a little ahead of its time. I believe it was Br0derbund's Richard Whittaker who first suggested to them "how about printing instead?"