keyringlight
Joined 6 years ago
Joined 6 years ago
That leads to pondering if we're actually seeing a similar shift today with AI.
Where I think they're missing a trick is trying to imitate the admittedly iconic iPod classic design, especially when no one is building around a hard drive any more.
Then comes the challenge of deciding what processes/data to free or page, whether that's flagged by the system as it's running or at coding/compile time. And that seems similar to the issue of picking a swap strategy for a distro/OS, which will depend on the user's demands or system, setting a good default and exposing how to change the configuration to a better match if needed.
It may not be the bean counting optimal, but it is a long term image they project of the company.
The point about "fighting the last war" is interesting as there's a lot of uncertainty right now about how personal computing with a PC is going to look in the next few years. The angle I've been wondering about with the pressures on consumer hardware pricing/availability is if manufacturers can use it as an opportunity to establish new standards if/when it's easier to buy new again (eg, a major ATX revision/rethink) or if they keep following the same template. Over on the software side, what could a non-stagnant OS offer that would be attractive to consumers, what can consumer/desktop linux do that isn't following windows/macos, what would create a need for a mirror image of WINE as linux is leading with new features first?
One aspect that springs to mind immediately looking at that timeline is the rise of mobile, it wouldn't have happened immediately at launch (around 2007) but has been a building wave that meant practically everyone has a games device in their pocket. For audiences of certain genres is all they need where they might have contributed to the overall picture of dedicated gaming devices, leaving other gamers and companies to balance the books for other genres that are left.