kenjinp
Joined 13 years ago
Joined 13 years ago
At its core, it uses quadtrees, and has affordances for arbitrary topologies. Check out the planet and donut-world demos!!!!
- https://hello-terrain.kenny.wtf/examples/torus - https://hello-terrain.kenny.wtf/examples/cube-sphere - https://hello-terrain.kenny.wtf/examples/raycast-character-c... (a little slow to load~)
think virtual table top, live sharing for players, map manipulation
Remote: Open to any arrangement
Willing to relocate: Yes
Technologies: React, Typescript, WebGL, Threejs, Node, AWS, Kubernetes, Docker, PyTorch, Python, GPU
Resume/CV: https://kenny.wtf/about/#looking-to-hire-me-heres-my-r%C3%A9...
Twitter: https://twitter.com/KennyPirman
Site/Portfolio: https://kenny.wtf/
Email: [email protected]
8+ years Full stack web developer and research software engineer with a specialization in high performance web graphics. I've built and published my own libraries to render huge earth-sized planets for the web using React and @react/three-fiber. I've experience building high quality products in large companies as well as startups, from Beijing, Berlin, Geneva, and recently, NYC.
I've just finished my batch at the Recurse center where I explored methods of applying ML and GIS to generate terrain for procedural generation / game content, now looking for my next team!
Goals: 1. Continue building my web-based MMORPG https://firmament.kenny.wtf/ 2. Get better at French (I'm an expat living in Geneva, CH. My language level is inexcusable.)
The tooling and communities in typescript/web land are so good now that even a complete game dev noob like me can create pretty amazing experiences (I think, I've yet to create anything amazing...). I can't wait to see how this space evolves and the toolings/communities around them mature even more
Willing to relocate: Yes
LinkedIn: https://www.linkedin.com/in/kenjinp/
Résumé/CV: http://kenny.wtf/ (a touch out of date, I'm afraid, I'll get around to it!)
GitHub: https://github.com/kenjinp
Email: [email protected]
Twitter: https://twitter.com/KennyPirman
Technologies: Typescript, JavaScript, Serverless, Kubernetes, Docker, OpenShift, ReactJS, Vue, MongoDB, Elasticsearch, Redis, Git, AWS, THREE.js & Data Vis, Adobe Suite (I'm dangerous with UI/UX design as well!)
I'm an American software engineer currently building extensible front-end open source products in Geneva, with experience working remotely from Berlin & Beijing as well. I specialize in creating neat modular applications that can scale across teams and deployments.
Please drop a message over email or twitter, would love to chat regardless!
Willing to relocate: Yes
LinkedIn: https://www.linkedin.com/in/kenjinp/
Résumé/CV: http://kenny.wtf/ (a touch out of date, I'm afraid)
GitHub: https://github.com/kenjinp
Email: [email protected]
Technologies: Typescript, JavaScript, Serverless, Kubernetes, Docker, OpenShift, ReactJS, Vue, SQL, MongoDB, Elasticsearch, Redis, Git, AWS, THREE.js & Data Vis, Adobe Suite (I'm dangerous with UI/UX design as well!)
I'm an American software engineer currently building extensible front-end open source products in Geneva, with experience working remotely from Berlin & Beijing as well. I specialize in creating neat modular applications that can scale across teams and deployments.
Please drop a message, would love to chat regardless!
Remote: Yes
Willing to relocate: Yes
LinkedIn: https://www.linkedin.com/in/kenjinp/
Résumé/CV: http://kenny.wtf/ (a touch out of date, I'm afraid)
GitHub: https://github.com/kenjinp
Email: [email protected]
Technologies: Typescript, JavaScript, Serverless, Kubernetes, Docker, OpenShift, ReactJS, Vue, SQL, MongoDB, Elasticsearch, Redis, Git, AWS, THREE.js & Data Vis
Please drop a message, would love to chat regardless!
I really think one of the keys is peer buy-in. One of the ways to increase buy-in from your peers is making it less a chore and more a 'thing you get to do'. That's kind of the main inspiration for this, hence the "Build Boss" title and special slack channel.
That, and making it simple as a post-it. I don't think it's quite there yet, though.