keerthiko

Joined 14 years ago

Karma
4,022
Submissions
729
Member since
Sep 5
https://bitgym.com

https://keerthik.github.io

cofounder bitgym, olin college alum, former digital nomad.

O1A visa -> EB1 Green card holder with only an undergrad degree.

Feel free to reach out if you aren't trying to sell me anything @keerthiko

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Recent submissions

Comment · 9 days ago
I see it's capped to 500 articles, because the first two zip codes i tried were the middle of manhattan and the middle of sf, and i was curious just how many wikipedia articles these two epicenters have.
Comment · 9 days ago
Ah, the irony that all the models produced a shared opinion while pretending they came up with it from analysis, which from their statements is implicitly some kind of a "human flaw" is not lost on me.
Comment · 10 days ago
isn't the largest portion of openAI's reach to (overwhelming cloud provider leader AWS) enterprise customers via amazon bedrock?
Comment · 10 days ago
bsky is primarily seeded with a culturally anti-AI, human-centric artist (illustrators, gamedevs, hobby coders, writers) core — these are the first folks who wanted to leave twitter/X but continue to share their art. Rick's og dogpiled post is now deleted so I don't know the exact drama, but I'd bet good money that he was either introducing AI features to paint.net, or trying to ship some vibecoded stuff no one asked for that is obviously vibecoded, and advertising them to the core hater-group as something they would be excited about.

I'm not defending the dogpiling behaviour or even anti-AI sentiments in general. However, no one is entitled to saying things to people who don't want to hear it and receive only positive feedback for it. Sometimes even if you're excited about a thing, you have to keep it to yourself until you're in a room with others who would actually share your excitement. AKA maybe bsky isn't the place for him to share that excitement, and IMO that's neither good nor bad, but it's important to know that when you're cultivated a large-ish audience.

Comment · 11 days ago
The single most useful thing I am glad my parents encouraged in my upbringing that is not ubiquitous among my peers, is a set of three things:

1. a willingness to inspect, interact and "mess with" (for lack of a better term) the world around me — intellectually, mechanically, and socially

2. an awareness that there will be consequences, and that I should take responsibility for them.

3. critically, the idea that "taking responsibility is a good (or at least not bad) thing"

In my case, this was light wrist slaps with a proud chuckle for me messing with the home electricity panel, stealing the refrigerator's power cord to replace my PC's broken one, getting in trouble at school for asking my teachers hard questions, taking some career/financial risks right out of college, and generally bending rules to find novel solutions to common problems, even if i got in mild trouble from time to time.

In many of my peers, including my older brother, they know they must take responsibility for consequences of their interfacing with the world — but that's something scary to them. So their conclusion is to inspect (but unobtrusively), interact (but only as instructed), and never mess with the world. This manifests (where I'm looking from) as limited curiosity, few novel ideas for how things could or should be (even at a small/local/domestic scale), and low initiative to try to alter their circumstances unless forced by said circumstances or authority or long debates to convince them of high certainty of upside.

Our society is cooked in the coming generations if everyone is raised to only operate within the rules they're given, and terrified of taking responsibility for anything they do — the rate of change in the world is going to accelerate so much faster than benevolent authority figures (like parents) can give them sensible long-standing rules to live within, and abusive/manipulative authority figures (billionaire CEOs, possibly superintelligent AIs or even just advanced LLMs) are going to take so much more advantage of them than they already do.

Comment · 12 days ago
You are looking for a very large monitor. They are very expensive. TVs are large monitors subsidized by their adware.
Comment · 12 days ago
this may be a long shot, but you aren't <EZMONE>ggEZnore on the SC2 teams ladder, are you?
Comment · 13 days ago
it's an MCP, so you could theoretically hook it up to a private/local model/agent.

but it's an MCP, so that also means it'll be more token-verbose than an API, which means your local agent hardware is going to chug a bit.

i have reached the point of just using LLMs to build my own API servers and tooling like search, and teach the LLM how to use those APIs, rather than MCPs.

Comment · 14 days ago
games are closer to art than products or services. the economic system around art has long been broken, imo mostly because of one reason - art generally is difficult to place a monetary value on in isolation: either based on cost to produce (+ value of skills needed), or based on value to end user. in the case of games, the disparity is extremely large. a game can cost upwards of $1m to build, and is worth approx $5 to a gamer. thus the economic model becomes "hit-based". this means large risk upfront, and a lot of "winner take all" in survival. yet like all art, there will be a steady supply of those willing to take abuse to practice the art. this leads to a lot of abusive industry practices.

the main differences afaik from movies & music industry are

- larger percentage of highly technically skilled workers who could make more money in another industry with their skillset

- it's a younger industry and thus has slightly less entrenched "this is just how things are done" cultural energy, allowing such articles to exist, fewer nepo-babies in control positions, etc

but as it has grown and every other entertainment industry has been getting their fingers in the pie, it has increasingly been adopting those toxic practices that have long existed in art under capitalism

Comment · 29 days ago
At a fundamental level, if the website isn't the product, the product has been public-facing and/or created post-2025, and it's not coming from a multi-million funded tech business, I wouldn't dock points for a slopped website — let the team focus on maintaining and using skills related to the actual product, while still having a working website. Even if the visual and textual tone may be off-putting, a decent-looking slopped website is better than no website, I prefer being able to discover and interact with them at all than not.

Just don't bury the core concept of your product in marketing-slop on your website (this site is certainly pushing that limit for me).

Comment · 2 months ago
Comment · 3 months ago
i'd say it is a valid flex if from 16k users, their total volume of support tickets is so low that they can read and respond to them before they're done with their morning coffee -- a flex about how solid and well-targeted their service is that it doesn't draw more support requests!
Comment · 4 months ago
> The other users could be perfectly happy about it

this could be true about a miracle drug that is untested too. still, human rights laws dictate that humans be allowed to opt in to such trials. so you must at least shift your argument to "users opted in to all of anthropic's bullshit, explicit or otherwise, when they opt to install and run claude code."

Comment · 4 months ago
Anthropic was making moderate revenue from their API tokens, but everything changed when they started bundling crazy amounts of usage credits at $20/$100/$200 claude max subscriptions relative to the API token rate, but only as long as you use their coding harness — despite claude code, back when this started at least, being an inferior coding harness compared to many open source ones.

CC is technically a free product (you can use it with any model). It's got very few popular "opinions" on how a coding harness should work, but it's by far the most popular one (including at competing LLM manufactories like OpenAI and Meta and Google). Why? If it was just that their models are 5% better, most workplaces would optimize on token (aka cost) efficiency.

Anthropic has been winning the usage of their harness, their tokens, while earning significant revenue, by significantly subsiding their token consumption.

This has earned them many things:

- prime data on how software development — simultaneously the leading beneficiary industry from LLM use, and also the most flush with cash to spend — has been using LLMs

- bringing that industry to standardize around their harness concepts. They are essentially establishing themselves as the W3C of LLM interfacing, except as a private organization.

- all dat data

Comment · 4 months ago

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