Joined 1 year ago
You can add 30 more lines of code to your arena with some PInvoking on windows calling AddVectoredExceptionHandler and VirtualAlloc, which will allow you to allocate whatever amount of memory you'd like without actually committing it, creating a very optimized and easy to use alternative to whatever you're suggesting.
You can add 30 more lines of code to your arena with some PInvoking on windows calling AddVectoredExceptionHandler and VirtualAlloc, which will allow you to allocate whatever amount of memory you'd like without actually committing it, creating a very optimized and easy to use alternative to whatever you're suggesting.