Recent submissions

Comment · 59 minutes ago
IME the models know some basic information about all the popular games, including some basic strategy, but they don't know/remember the details to be even a moderately familiar player. And usually if you ask a question they will google it.
Comment · 1 hour ago
Yet, that's not how new players (human or AI) approach the game. If you look at AlphaZero, probably state of the art in learning e.g. chess (more information about rules than Factorio has in game) from scratch, using only rules, it just plays a lot of games with itself. It doesn't "just think a lot" to come up with a perfect strategy; it experiments.
Comment · 1 hour ago
Comment · 1 hour ago
These are really two different challenges - playing the game for the first time with exploration, and beating the game with all the prior knowledge.
Comment · 6 hours ago
I admit I am not that deep into Startrek lore, maybe they could reproduce Data, but they chose not to.

But I am pointing it out, because lot of our ethics concerning humans (and animals) is based on irreproducibility. Things humans can build/reproduce we (at least ostensibly) value less.

Comment · 17 hours ago
Of course it mostly applies (technically to the agents, not models), we just have different values.

Federation valued all life forms, while Terrans struggle to value even all other humans.

But there are interesting differences between Data and AI agents. Data was unique and irreproducible, but modern AI agents are easy to replicate. Data had continuous loop of operation as humans, which he controlled autonomously, for AI agents this is not as clear. Data was an independent being, but AI agent needs a human operated datacenter to survive.

The most interesting - Data knew everything about human culture but was lot more humble about it than AI agents. It wasn't built to answer every question posed to it.

Comment · 1 day ago
Yes, I asked Claude and it estimated 10-50 kWh if you max out Max 5x subscription (which I have, and I use it about 30-40%).

Further estimation gave it's about like having another gaming PC, i.e. 100-300W when I am actually gaming.

I live quite low carbon intensity lifestyle, don't travel much, don't have a car or a family, so it's not really a big expense.

Comment · 1 day ago
Wastefulness of wars is not just in creating/testing arms and direct damage, but also in general loss of human potential, which takes a lot of extra energy to fix. More equal societies are I think generally more energy efficient.
Comment · 1 day ago
I am not entirely happy with using controversial resources either (would prefer local AI model, and ideally power it all from renewables), and I only use AI to program policy/agents, not directly to control the game.

The same question can be asked about any modern game, which requires electricity and time to play. I don't have a better answer than that. And I think there are more wasteful activities that people do (like wars for example).

I would like to talk to it because then I could do other things with my hands while watching the agent playing.

Comment · 1 day ago
Depends on how you implement it. You can quite easily make an internal "action API" in the mod that emulates only what the player can know or do.
Comment · 1 day ago
Why do you have the need to prescribe others how to enjoy the game? As long as people don't ruin human competitions by cheating, it's perfectly fine to vibe play.
Comment · 1 day ago
I have been "playing" Graveyard Keeper 2 with AI (Claude Max) and I had a blast, it's really a new way to enjoy the game. My approach is a 3-tiered architecture:

- There is a mod (bot) in the game that handles the fast decisions on sub 1-second timescale; it is also hot-reloadable and gives informational overlay.

- There is a decision/policy server that makes macro decisions, such as what to build and what goals to pursue. It knows all the game rules and connects to the mod.

- Finally, AI agent (Claude) connects via MCP to the server. Through it, the micro and macro agents are developed. Both micro and macro policy agents can record what's happening, and the decisions, I usually only use AI to give policy feedback on what could be improved, and for writing the code.

Eventually, the plan is to make the goal planning macro server generic (I call it "game resource planning system", ERP for games) for many games (right now, my top list is Stardew Valley, Factorio and modded Minecraft), with rules (and agents mods/micro policy scripts) available as plugins.

I think it's a great setup because it saves lot of tokens spend on mundane things. (One thing that would make it nicer would be voice support for Claude Code, so I could watch the game and chat with CC what could be done better, without having to read/write.)

Comment · 2 days ago
Yes, you don't understand.

I have a schizoid brother. He never worked for a living his whole life (he's 46). He lives off my mum's income, and spends his day in front of the computer screen. He has no friends and no relationships.

Horrible, right? But he has a chemical engineering degree, and in his late 30s started to learn to cook. And, he (to the extent he's not addicted to the screen) helps my mum with chores.

So even he found a way to motivate himself to do something useful. And look, most people are not schizoid.

Under UBI, if you have some skill, you can get paid by people (possibly from their UBI) to do stuff they don't want to deal with. Many people will take that offer (to work more), just like many people pick more work, higher wage job over less work, lower wage.

Comment · 4 days ago
It would be interesting to see if this new counting method has any implications to counting 2SAT or parity-counting of 2SAT. Since problem posed in XORSAT and 2SAT clauses is NP-complete, this could have implications about P vs NP.
Comment · 5 days ago
> The companies were always trying to get coworkers together and have events (on company time) that got teams mixing and socializing across departments.

Really depends. These are people in the same social class. But I have never seen a cleaning lady that works as a contractor being invited to a corporate party event.

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