jryan49

Joined 14 years ago

Karma
1,345
Submissions
624
Member since
Aug 2
https://jryan.io https://intheofficetracker.com https://thingoboard.com email: jonathan.ryan at jryan.io
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Recent submissions

Comment · 6 hours ago
Pretty sure it's the 1% and 0.1% that are gaining the most new wealth and it just decreases down from there the less wealth you have.
Comment · 13 hours ago
The success of our economy is increasing becoming disconnected from the success of the average American.
Comment · 1 day ago
I thought the article was doomer for NASA not SpaceX? I thought its main thesis was SpaceX doesn't need NASA anymore...
Comment · 1 day ago
The article talks about how starship currently only had adapters to launch their sats and no one else's and is not designed currently to launch crew. Which I guess is speculation to be honest but the article also mentions they currently have no contracts with anyone but themselves.
Comment · 2 days ago
Is this satire? Or ragebait?
Comment · 2 days ago
The rest of the article mentions that starship isn't currently planned to be used for anything other than SpaceX payloads
Comment · 18 days ago
Mostly check "is this actually solve the problem it's trying to solve", skim it, then and use AI to review it.
Comment · 27 days ago
I thought some cooling setups aren't closed loop?
Comment · 1 month ago
What's cool is that I created a protocol for the agent to talk to the game and move the mouse and monitor sim systems. So it's able to run the game and test manually for me and sanity check things as well as write tests.
Comment · 1 month ago
It caught lots of bugs like overflow in the sim, fields not spreading as you would expect, badly tweaked constants where the bus lanes were messing with the traffic sim too much. I've only play tested it for a bit, but it seems like it came out okay?
Comment · 1 month ago
Comment · 1 month ago
I'm making a SimCity clone for fun, and I created a ton of tickets in my local Gitea instance describing the different systems I wanted implemented. The tickets were mostly two to three sentences, and then I asked Opus to fill out some of the details and come up with some ideas from SimCity and Cities: Skylines as inspiration. It created a plan off of all the tickets I marked and ordered them, then went through them over 33h.

It delegated everything to sub-agents and ran code reviews all automatically. I've play-tested it for an hour and it seems solid? I used Opus 5.5. I can share the build if you want to take a look at it.

Here is the prompt:

"You are a goal agent who will oversee the implementation of many system implementation issues. Look at the issues in gitea labeled 'systems' AND 'ready'. Create an order to do them in."

The plan it made:

Wave 1: cheap, and several later steps depend on them - Commute Time #140: publish the commute times traffic's commute search already works out, with a heatmap. Land value then uses them in place of its "jobs within 480 m as the crow flies" stand-in. - Population #143 step 1: age shares (children and seniors). Schools, health and deathcare all need these. Then step 2: wealth from land value, which already exists. - Pollution #141 steps 2–3: air pollution with wind, then ground pollution; each also adds its term to land value (#142). - Parks #150 step 1: one park kind and its field, read by land value.

Wave 2: services on the coverage kernel - Education #105 step 2: the other four school kinds (uses the age shares). Then step 3: the education stock in population. - Health #147 steps 1–2: health from air pollution, then clinics and hospitals. Clinics are also coverage step 4 (the second service, and searches shared between services). - Garbage #146 step 1: a landfill that is also a depot; the stock it fills. - Fire #149 steps 1–2: fire hazard, then stations as coverage.

Wave 3: utilities - Power #66 step 4: high and low voltage, so substations become required. - Water & Sewage #145 steps 1–4, then Pollution #141 step 4 (water pollution from the sewage outlets). Water and garbage then add their terms to health. - Garbage #146 step 2: incinerators (make power and air pollution) and recycling. - Money #80 steps 3–5: loans, then department sliders and condition, once there are enough departments for the sliders to matter.

Wave 4: climate and events - Climate #134: temperature and rain through the year. - Seasons #133: changes power demand and solar output. - Power #66 steps 5–6: wind, solar, batteries; line limits. - Drainage #47: runoff, storms driven by climate, drains. - Fire #149 step 3 (fire events and rebuilding) and Health #147 step 3 (deathcare). - Natural Disasters #135: needs climate, seasons, floods and fire events.

Wave 5: close-out - Ordinances #81: goes late because the modifiers need the systems they modify to exist. - Population #143 step 4 (happiness, the city rating), then close Land Value #142.

Blocked outside this set - Parks step 2 (edit mode and props) needs Custom Lots #64 step 4. - Land value step 3, and the demand half of education step 3, need Demand #103. - Garbage step 3 (moving garbage between facilities) needs Freight #151.

The UI is very AI slop feeling still, I imagine I'm going to have to tweak that myself.

Comment · 1 month ago
I just tested it over the weekend and I had a 33h claude session completely unattended, with minimal prompting. All the stuff it generated looks good too. It's crazy.
Comment · 1 month ago
I've been checking it and it's doing great I'm sure there are some bugs but it's doing a huge bulk of tedious simulation logic for my game. I was previous in the loop quite a bit but I found myself never having to redirect it so I tried the here a giant plan /loop until its done
Comment · 1 month ago
I have Opus 5.5 running subagents for the last 20h without any input from me after developing a plan and it seems to be going well somehow... but I will find out soon...

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