Recent submissions

Comment · 1 month ago
> “Gambling company leans into its target demographic”

This was my takeaway as well. Is anyone surprised at this outcome?

Comment · 1 month ago
Tangentially related, I've always been frustrated by Apple's refusal to allow sorting photos/videos by file size. It feels like a blatant push to force users towards paying for their cloud storage.
Comment · 1 month ago
+1 on physical layer being the game changer. I've been using getbrick.com with amazing results.
Comment · 1 month ago
What evidence do you have that this is the general sentiment among 'customers' rather than your own? Genuinely asking, I too would have preferred an RTS but my sense is the player base for RTS is much smaller than a shooter.
Comment · 2 months ago
> It clearly shows that their intent was "make this as addictive as possible."

Isn't engagement the holy grail of any startup though? What was wrong (from a legal standpoint) about what Meta did here? I hate social media as much as the next guy just curious as to the grounds on which they were brought to justice. I have seen a couple allusions to their deliberately hiding the harmful effects of their products but have yet to see any specifics.

Comment · 2 months ago
There's an appreciable difference between creating a compelling work within an established medium like literature and inventing a (digital) machine that exploits psychological vulnerabilities (ie intermittent reward cravings) to keep the target engaged.

> Content that they can easily stop consuming by just closing the app.

If staying away from social media is this trivial to you I applaud your self discipline but googling 'social media addiction' suggests a very real phenomenon where people, children and adults alike, often find themselves incapable of self regulating their usage.

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