jimmis
Joined 1 year ago
Joined 1 year ago
I don't think anyone is saying music should all be recorded "raw" without any post-production. The argument is that the workflows used by most big record producers today encourages "sanding away all of the edges" of music, thru quantization, pitch correction, comping etc.
I'd argue that's only one problem (algorithmic music discovery, and how that removes gatekeeping and incentivizes bland "genre" music being a far bigger one). But the two go hand-in-hand. Lower barrier to entry (of "listenability") + lower barrier to distribution = a music landscape dominated by bland, samey bands.
It was around the same time there was a backlash against the (rather egregious) use of Photoshop in advertising. But for better or worse, in both cases, the use of these and similar tools have become ubiquitous, just in a way that's more subtle.
Nowadays, hearing a band that isn't pitch corrected and quantized to all hell is refreshing, similar to seeing an actor with imperfect teeth. It feels like, for probably a whole host of reasons, almost every art form has been trending toward removing all the imperfections that make human art feel "human" and interesting. I don't expect this will get better now that we have AI.
No such mechanism for social media personalities. You can be wrong 90% of the time, and your audience will still praise you for the 10% of the time you were right.
Great website and good luck!
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Technologies: Typescript, Node.js, React, Vue, Python, Google ADK, Google Cloud, Vertex AI, UX Software (Figma)
Résumé/CV: https://adamyuras.com/resume
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Product designer and developer with years of experience working with internal-facing enterprise tools. Formerly a UX designer, now a hybrid engineer, product designer, and manager developing AI tools for a fortune 50 company. Looking to work with serious, experienced people somewhere with a more robust plan for AI integration and tooling.
Other than the obvious (IDEs), wish there were more tools like Fusion360's ai auto-constraints. Saves so much time on something that is mostly tedious and uncreative. I could see similar integrations for Blender (honestly the most interesting part of what op posted is changing the materials... could save a lot of time spent connecting noodles).