jfindley
Joined 12 years ago
Joined 12 years ago
Again, I'd be far happier if they followed the terms of the AGPL and provided source for their custom slicing extensions, but it wouldn't really move the needle very much for the competition.
The reason this is such a big deal is precisely because it's not a sketchy product. For people who are using their FDM printers for more than just minifigs from thingiverse there's no proper alternative to Bambu. Their hardware and software is significantly ahead of the competition.
If you want to print engineering-grade plastics reliably and accurately you are going to need a Bambu device, or drop 5 figures on a commercial machine. Those are the alternatives. Very few other firms offer consistent, accurate, high temperature printing - and the few that do, don't have the software to manage vibrations, flow control and thousands of other parameters well enough to get consistent hiqh quality results.
Some examples: Prusa have the One+, and good software management. But the "heated chamber" is actually just a fan attached to the underside of the bed, which means that the chamber temperature is not consistent across the volume, leading to poor quality products. There's a few niche devices from people like Qidi, but they don't have the build and software quality to get reliable, repeatable results.
Overall if you're trying to solve actual problems with your FDM device, rather than messing around as a hobby you need a tool that just works, and that can handle materials like PA12, PET and PC. Bambu are really the only sensible choice for this. Yes, I'd be far far happier if the software was really FOSS (the encrypted non-user-readable logs enrage me!), but overall it's a tool not a hobby. I don't have a sensible alternative.
The GIMP community has utterly failed to understand that the problem with their UI is not that it's different from one particular competitor, it's that it breaks all user expectations about how GUI software should behave. A simple copy/paste operation between layers requires googling before a new user is able to do it - and all to save utterly trivial amounts of RAM. That's not "just different", that's objectively terrible.
There's considerable difficulty these days extrapolating "real" vulnerabilities from kernel CVEs, as the kernel team quite reasonably feel that basically any bug can be a vulnerability in the right situation, but the list of vulnerabilities in io_uring over the past 12 months[2] is pretty staggering to me.
0: https://github.com/containerd/containerd/pull/9320 1: https://security.googleblog.com/2023/06/learnings-from-kctf-... 3: https://nvd.nist.gov/vuln/search#/nvd/home?offset=0&rowCount...
I do agree that it's a bit dated and today you'd do other things (notably SO_REUSEPORT), just feel that io_uring is a questionable example.
It'd be really neat to have some way of enabling really long-distance raytraced voxels so you can make planet-scale worlds look good, but as far as I'm aware noone's really nailed the technical implementation yet. A few companies and engines seem to have come up with pieces of what might end up being a final puzzle, but not seen anything close to a complete solution yet.
If that's you then the GraniteRapids AP platform that launched previously to this can hit similar numbers of threads (256 for the 6980P). There are a couple of caveats to this though - firstly that there are "only" 128 physical cores and if you're using VMs you probably don't want to share a physical core across VMs, secondly that it has a 500W TDP and retails north of $17000, if you can even find one for sale.
Overall once you're really comparing like to like, especially when you start trying to have 100+GbE networking and so on, it gets a lot harder to beat cloud providers - yes they have a nice fat markup but they're also paying a lot less for the hardware than you will be.
Most of the time when I see takes like this it's because the org has all these fast, modern CPUs for applications that get barely any real load, and the machines are mostly sitting idle on networks that can never handle 1/100th of the traffic the machine is capable of delivering. Solving that is largely a non-technical problem not a "cloud is bad" problem.
There's a reason Google became so popular as quickly as it did. It's even harder to compete in this space nowadays, as the volume of junk and SEO spam is many orders of magnitude worse as a percentage of the corpus than it was back then.
If demand is far higher than supply due to overuse by industry that's definitely a water shortage - there isn't enough of it, and something is probably suffering as a result. I don't think that's a useful definition of drought though. If someone builds a massive factory consuming 100s of millions of gallons of water per day that's definitely going to cause a problem but I'm not sure it's reasonable to say that there's suddenly a drought.
I think the definition of drought is instead current rainfall compared to historical average - which then leads to the question of if the change is just that rainfall has now been low for so long the historical average has changed, or if rainfall has actually improved. I don't think the article addressed this, but I only skimmed it so maybe I missed it.
If you want people to listen, you need to have a link where you explain what hardware you're using, what settings you're using, what apps/games you're running, what metrics you're using and how you compute your Magical Number.
My already high level of sceptism is compounded by some scarcely-believable results, such as that according to your testing the i9-14900K and i9-13900K have essentially identical performance. Other, more reputable and established sources do not agree with you (to put it mildly).