Recent submissions

Comment · 2 months ago
Isn't that what the AI companies already did?
Comment · 5 months ago
I really appreciate clearly custom websites. My eyes are also quite bad (legally blind.)

Nearly ironically, because the site is already created for low vision, it had issues with the things that I do. Dark Reader froze up (uncommon) and the font was, for the first time, too large.

I am glad to see someone else enjoying Kagi.

Comment · 8 months ago
I don't see what's wrong with that personally. If I pirated someone's software, and then sold it as my own and got caught, just because I sold a bunch of it doesn't mean those people who bought it now are in the clear. They are still using bootleg software in their business.
Comment · 8 months ago
Regarding art, what do you feel about museums? Why would you go see an original instead of simply looking at a jpg.

Even if you aren't in the group, there is clearly a group of people who appreciate seeing the original, the thing that modified our collective artistic trajectory.

Forgeries and master studies have a long history in art. Every classically trained worth their salt has a handful of forgeries under their belt. Remaking work that you enjoy helps you appreciate it further, understand the choices they made and get a better for feel how they wielded the medium. Though these forgeries are for learning and not intended to be pieces in their own right.

Comment · 8 months ago
Location: Davis, CA Remote: Only Willing to relocate: No Technologies: TS / JS, HLSL / WebGPU, Unity, Full-Stack, Postgres (many more) Résumé/CV: https://docs.google.com/document/d/14VdFEF3q0-HbXYHUkEgjC0DX... Email: wolff (dot) corey (at) gmail (dot) com

I have over a decade of experience as a web full-stack developer and in games and a prior career as an animator / tech artist. 3D in the web is a particular area interest for me and I have personal project to build a Houdini like art tool / game engine in the browser using WebGPU.

I'm at home in nebulous and rapidly changing conditions with lots of autonomy. Let's make something cool together.

Comment · 9 months ago
Location: California Remote: Yes, Remote Only Willing to relocate: No Technologies: Web, 3D, Games. JS/TS, C#, Python, Node, Postgres, React/Vue/Angular, ThreeJS/BabylonJS, Unity, HSLS/WebGL/WGSL, AI Integration Resume: https://docs.google.com/document/d/14VdFEF3q0-HbXYHUkEgjC0DX... Email: wolff (dot) corey (at) gmail (dot) com

Profile: I'm a full-stack web and game developer with over a decade of experience. I've had roles with every part of web and games. My particular interest is unique web based interactions. I also started with AI by building my own poor man's version of AlphaGo back in like 2020 and have been using AI since. My current project is a web based raymarching game engine / artist tool: https://jesterswilde.dev/rmfw (requires webgpu, desktop only.)

Comment · 9 months ago
I feel like part of the difference is how art vs code is viewed. You could make the argument code is art, though most don't have that stance. Visual art and music tend to be made by a few people, there is ego involved, you care who the artist is. Code tends to be made by shops and consumers don't know who the coders are. Programmers are already faceless.

I think it's also about money. Places code and code samples are stored tend to be large companies that are in tech and on the AI hype wagon. Bandcamp is not one of those places.

Comment · 9 months ago
Curation is a real concern. 'Flooding the market' is bad for everyone, being seen is difficult as is. It's even harder in a slopstorm.
Comment · 9 months ago
Comment · 10 months ago
Comment · 1 year ago
The exact same comment I would write. Waitin for generation two of any of this kind of tech.
Comment · 1 year ago
Location: Davis, CA

Remote: Yes, Remote only

Willing to relocate: No

Technologies: JS, Unity, C#, Flutter, Python

Résumé/CV: https://docs.google.com/document/d/14VdFEF3q0-HbXYHUkEgjC0DX...

Email: wolff (dot) corey <at> gmail (dot) com

I'm a senior full-stack web and game developer with over 10 years of professional experience. I love building things from the ground up and products that have lots of user interaction (I can't wait for more webGPU adoption). If you've got a big nebulous idea and you want someone to turn it into a concrete piece of code, I'm your dev.

Comment · 1 year ago
A lot of the style of images this creates are similar to Cellular Automata. Especially when you have a piece of information move diagonally across the screen.
Comment · 1 year ago
Chess and Go are very different in that one is for points and the other is for annihilation. However, Go solved the draw (and first player advantage) with 'komi'. Giving white (the second player) some extra points, I think it's usually around 6.5 points right now. The amount that komi should be is still up for debate and changing, though I think everyone agrees the half portion is good.

Though stronger players can no longer give 'presents', where you force a draw on a weaker opponent by ensuring both players end up with the same amount of points.

Is there amendment to chess that could work similarly? Nothing is coming to mind, but Chess is not my domain.

Comment · 1 year ago
Location: Davis, CA

Remote: Yes, remote only

Willing to relocate: No, remote only

Technologies: Full-Stack Web, various front-end frameworks, Unity, HLSL / WebGPU

Resume: https://docs.google.com/document/d/14VdFEF3q0-HbXYHUkEgjC0DX...

Linkedin: https://www.linkedin.com/in/corey-wolff-678490285/

Email: wolff (dot) corey (at) gmail (dot) com

Hey everyone, my name is Corey Wolff. I've been in games and software for ~13 years. I started as an animator and tech artist and moved to full stack web development. I am constantly building new things and work particularly well in prototyping. Most recently I've founded a startup in ed-tech, built a PBR renderer that I hope to port to WebGPU and Web Assembly and attempted to get a local LLM to play D&D.

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