jessermeyer
Joined 11 years ago
Joined 11 years ago
We ended up implementing more and more tooling outside the engine, and there comes a point where UE4 became a IO/Rendering system. We'd've been happier if the engine were modular in design from the get-go.
They are very difficult to use if the game play semantics are complicated and require lots of interaction with world state or world geometry. If you're making a common FPS, they are great.
But yeah, direct IO to the GPU would be great but that's not feasible right now.
Give me two different universes where cognition exists but where the fundamental constants differ. Would you expect the ability to perform syllogism would be fundamentally biased to reflect the constants which brought about their existence?
But to your credit it does sound that rui saved Google (vastly) more money than they ever paid him.
I also know a number of engineers who are deeply religious, perhaps encouraged by recognizing "design" in nature, seemingly requiring a designer.
In my conversations with these people, their faith, while socially speaking is Christian, the specifics have hardly anything to do with traditional or orthodox theology. It's, as I perceive this, the only acceptable social structure available to them to live out these deep feelings of beauty and harmony in community.
Mold is an order of magnitude faster.
If you sell software that requires your clients to upgrade their system-wide security stack, so they might not. If it is statically linked, no need for them to.