jenniferhooley
Joined 2 years ago
Joined 2 years ago
It's not as bad as a few days ago, however it's extremely slow and lots of little bugs to the point I would never use it professionally. Weird things too, like my entire mouse pointer is slow, drawing with a brush is slow and jaggy, editing a vector and the points don't highlight properly or ending the edit and suddenly it randomly moved somewhere on the screen. Just very clunky, bad feeling and not really usable compared to photoshop.
I'll keep an eye on it out of curiosity, but right now it's unusable in a professional context.
Obviously the end-game is for the companies to automate all the text, games, and software so you just go to their feed and pay them a monthly instead of individuals making making this content.
Just curious, because I've worked within design/film etc. for years.
I did open the PhotoCraft and loaded a few of my simpler layout projects. And literally nothing works.
Let's see:
1. Tried to select text, like the selector is off from the cursor.
2. Tried to edit text, takes like 3 seconds to drag the slider for size, nothing happens (text doesn't change size).
3. Absolutely everything is insanely laggy: selecting, switching, etc.
4. Can't seem to expand/collapse folders.
5. Everything shows shortcut keys - shortcut keys don't do anything.
6. Tried to move something, it kind of got frozen for a while. Eventually disappeared I think?
7. Clicked something and it auto selected a side panel (don't know why), hid the other panel, can't stretch, collapse the panels or get it back...
This is actual joke software, I'm confused why you are impressed?
plan -> approve -> agent codes -> review code -> cleanup and pointing to specific skills/agents depending on what the issues are and some manual instructions pointing to specific lines of code-> agent codes -> review code -> final cleanup -> ship.
Working on a 3d sims-like video game I cannot get away with much less than that flow outside of very small features. I have (like all of us I assume) tried moving forward over weeks of not code reviewing and only plan reviewing, and it's amazing how badly things fell apart, I ended up having to reset weeks of work and ended up knocking out like 50K loc for the exact same features and zero bugs instead of constant bug (or just interaction/latency gunk cropping up everywhere) cleanup slowly escalating and agents needing to take hours to build anything.
Might find this interesting: https://earendil.com/posts/measuring-code-sloppiness/
But still, we wouldn't be allowed to use codeberg because "generative ai" was used significantly for most lines of code?
I just think devs are coping by thinking that saas startups have any barrier to entry at all. You are now competing with every single person on the planet who wants to make money sitting at home on a computer, and likely the business guy with zero skill or craftsmanship is going to beat you. The only thing with barrier to entry is insanely complex software (e.g., what used to take a genius team of 10 multiple years to make) and or more creative software like video games (where you need extreme care and taste to get something anyone will look at for > 2 hours).
Average saas products require no skill or craftsmanship and literally anyone including our grandmas can make it (assuming they will take a few months at least to chat with an LLM). To be clear I think this is great! More better software, people with smaller needs can have llms build it for them totally bespoke. For those of us with skills we have to move WAY out of our old comfort zone and make way cooler things, a standard saas that takes a few months isn't something we should waste our time on anymore.
I'd be shocked if they didn't myself.
1. Can't use brushes because they are slow and render jaggy polygons instead of the beautiful perfectly smooth brushes of Photoshop - literally can't draw a hand-print looking sketch circle as it looks like a weird digital polygon.
2. I use masks for texturing vector layers, literally cannot ctrl+click to select anything in my file because the texture clipped inside of the layer blocks lower layer selection even though it's completley clipped out of view. Makes it impossible to work on my files without going over to the layers and scrolling hundreds of layers and expanding folders to try to find it. This means I can't use it at all.
3. Try to do dumb little things like turn on one of my color modifying layers and it takes 2 seconds to sit there and wait until it activates instead of a few milliseconds like photoshop.
4. Can't activate my fx layer even though it shows that it IS activated and then others show not activated or something... something completely wrong about this, not even sure what.
5. tried to adjust one of my vector layers couldn't hold alt+hover to adjust the point handles.
6. Trying to type text, takes like 1second per character just to type (photoshop is instant).
7. Can't drag UI sections like Navigator/etc. over to the other panels and can't collapse/uncollapse panels.
8. Can't fill/edit the vector path drawing tool at all I don't think, maybe the UI is just weird but definitely a UX issue or just unusable? Not sure...
I'm not going to bother trying more things, but literally every single thing I tested had a bug or is janky to where it's unusable in a professional context.
I do see 100s of people are working on it now with 10s of thousands of stars on github and it does seem a hair better than my first test, so I'll keep watching the progress, but so far it's just too buggy/glitchy/missing features to work with for me (I have a pretty decent Windows pc - nvida rtx 4080 card, 128gb ram, etc).