jebarker
Joined 5 years ago
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Joined 5 years ago
Jonathan Blow is a glaring exception to this idea. In order to make his latest game, which has shipped and is great, he wrote not only his own engine but his own programming language and compiler to build it in. Zero use of AI.
EDIT: I guess maybe agentic code maintenance is more akin to just making a new pair of shoes every time the current one shows any deficiency?
Opinions stated on HN are always my own and not that of my employer