jasonrr
Joined 17 years ago
Joined 17 years ago
Khan Academy's mission is to provide a free world-class education for anyone anywhere. Over 1 billion math problems have been done on our site and 2 million more are done each day. Here's some stuff we've been working on lately:
* creating adaptive assessments to accurately measure student knowledge
* running new A/B tests every week to learn how best to teach students and grow our userbase
* building infrastructure to allow us to scale up our content creation efforts
* internationalizing our entire website to enable pilot implementations in Mexico and Brazil
If this sounds interesting to you, we'd love to hear from you. Right now, we're focusing on hiring product designers and mobile developers. Come build with us: https://www.khanacademy.org/careersThe design team is much smaller than the dev team so we will likely only be taking one or two interns this year.
Desire to provide religious or moral instruction is at the TOP of the list of reasons people homeschool.
This article focused on the first part and even compares different approaches, but misses the point that OOCSS is advocating a process overhaul, not just a change to the way that you write CSS.
When I say help people not write custom CSS, I am referring to reuse. Writing the code the right way is of course a pre-requisite, but from experience, not nearly enough.
In other words, if you want to build something maintainable, start thinking about all the ways you can help people not write custom CSS at all.
Also, LESS and SASS at their core do little to help with this problem, and can even hurt you with unintentional specificity (due to nesting) that hurts reusability. Mixins help you think "reusability" but they can really easily be misused in ways similar to how people are misusing CSS right now. This is by no means an attack on LESS/SASS, which I love. It is just a reaction to working on a large project that is making the switch and seeing the fallout.
Re: Quick and Correct badges -
It is important in many cases to be able to recall math facts quickly. Automatic recall has also been correlated with understanding of more difficult concepts (for example: [1]). I am by no means saying that we've gotten the reward system perfectly right, but we were thoughtful when creating it.
[1] http://www.ldonline.org/spearswerling/Developing_Automatic_R...
It's really just semantics at this point. There is a lot of evidence here that suggests systematic misleading (if not out-right defrauding) of investors. So you while you are technically correct, I think what Groupon has done is in the spirit of Ponzi even if it is executed differently. What's happened here is more than just a bad business plan executed honestly producing poor results. Just because we don't have the exact word for it doesn't make it any more ethical.
Furthermore, your opinion of the Biology content may be spot-on, but there are thousands of students who say it's making their lives measurably better. Maybe it would be 100,000 if the content was better; it's hard to know for sure. I'm just not sure that it is directly affecting scale at this point, or that there's not a greater effect on scale trying to get more people to use our existing content.
Disclaimer: I'm the lead designer for KA.
http://jnd.org/dn.mss/human-centered_design_considered_harmf... and here:
http://www.jnd.org/dn.mss/hcd_harmful_a_clari.html
Highly recommended reading. I feel like it's a good sign that the community keeps re-inventing this. It means that it has some real legs. Another great example of our best practices slowly strangling good process.
For a heterogenous audience like "web makers" of various types, an activity centered approach can be really helpful. Don Norman explains this idea better than I ever could:
http://jnd.org/dn.mss/human-centered_design_considered_harmf...
The study was, as best I can tell after reading through much of it (a lot not relevant to this discussion), quite limited. The largest number of students considered for any of the experiments: 370. All from one school. Most of the other experiments included far fewer students (fewer than 100).
Chapter 9 (additional experiments in chapter 10), and the section on Participants and Design has most of the relevant information. I was particularly fascinated by the decision to remove students from the final result for "watching more than one multimedia treatment." I mean I understand why it's important to control for this, but part of the point of KA is to provide additional treatments of information.
I am not saying that this in any way invalidates the research, but I also don't think it's fair to say that this is somehow a surefire tested solution that is being handed over. In addition, because the research hasn't been repeated outside of the original setting -- at least I couldn't find it, please correct me here if I'm wrong -- it makes the claim that "because introducing misconceptions was effective in this study means it must be effective in all science videos" a pretty serious stretch.
I'm all for research. We're doing a lot of it right now with our pilot students/classrooms and existing users. But just because something has been research-tested doesn't mean it's automatically the right thing to implement for KA or its students.