jamilton
Joined 3 years ago
Joined 3 years ago
I don't think I notice it that much with the night sky unless the stars are faint though.
Another way is maybe something like saying there's a bug at some endpoint and thus manipulating a bunch of bots to DDOS that endpoint without having to pay for it?
I don't understand that as a takeaway. Even if this worked perfectly, it would not be meaningfully stopping or discouraging anyone from learning music, and no one is claiming that what this models outputs is something the player played. It's a toy that someone made presumably because they like piano.
For every episode except the last 1-2 the characters are not textually aware that they're simulated humans made from a brain scan, and the conflict and plot are largely interpersonal conflict and being forced into adventures by the mad AI that runs the simulation. The characters wish that they could leave and/or change the simulation, and eventually accept their situation, and part of the conclusion is the idea that it's worth existing in their limited simulation and trying to make the best of it even though they'll never leave.
You could say it's exploring what it would be like to be trapped in a simulation with a mad AI, but I wouldn't say it explores the concept of ethics of simulating humans in general. Most of the things the humans don't like are arbitrary limitations of this simulation in particular (can't talk to the outside world, can't choose your form, can't have sex, can't have any impact on the world, forced into zany situations by an AI that doesn't really understand humans or listen to them), not anything about simulations in general. The finale touches on the idea of the simulated humans wondering about their original versions and what they're like and what they're up to, but that's about it.
Basically, I don't feel by watching the show I encountered any non-trivial ideas about human simulations just because it's about a simulation.
Looking at the paper, it looks like they started with FineWeb-Edu, then filtered it based on an "age of word acquisition" dataset, with word frequency used as a proxy for values not in the dataset. They "only discard samples in which more than 5% of the words exceed the target age of 12." Maybe 5% was too high? They also filtered out beyond K-5 math symbols, like sigma. Then they trained a classifier to do more filtering.
And they tested it on two grade-level benchmarks, and it only got 0-3% correct on the beyond k-5 boundary, while also decreasing in performance on the k-5 boundary (which they say is an acceptable tradeoff, since they were trying to get a sharp cutoff). So presumably since they got good results from the benchmark they stopped.