jakemoshenko
Joined 11 years ago
Joined 11 years ago
Not necessarily. Look at the reprojection trick that lots of VR uses to double framerates with the express purpose of decreasing latency between user movements and updated perspective. Caveat: this only works for movements and wouldn't work for actions.
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This exactly. They don't reduce the resolution too much, but it's visible to an outside observer watching on a monitor.
This is not at all true. All of the AVP, the Quest Pro, and the PSVR2 do eye tracking based foveated rending. They lower the clarity of the things you're not looking at. And reviewers say it works perfectly, like magic. They are unable to "catch" the screen adjusting for what they're looking at.
https://bigthink.com/strange-maps/parking-lots-eat-american-...
> Detroit was, or is, Motor City. Its center can pull off another automotive-related nickname: Parking Central. Fully one-third of downtown Detroit is dedicated to letting cars do what they’re not designed for: standing still.