isaiahg
Joined 11 years ago
Joined 11 years ago
Unreal uses perpetual licenses for their versions meaning this kind of bullshit behavior is not possible
Holy straw man! And there’s certainly no self-interest involved with me using their engine without giving them a cut under 1 mill right?
You can make this argument about literally anything.
Godot must have no self-interest in releasing their engine for free and making $30k a month to develop their project.
Who cares what the motivation is if it gives real benefits to devs. If anything it tells me they’ve picked a business model that’s mutually beneficial unlike Unity
I wish I could use Linux but I work in the gaming industry ina company that solely creates windows games so it’s not really an option…
Whenever this topic comes up I’m at a loss to understand why anyone would waste so much energy mud slinging over some personal language project. It only makes sense if it’s become a hate meme. My pocket word for an event that’s a sort of social singularity. It occurs when enough popular voices have directed the entirety of a community to shame a target based on some perceived wrong, real or otherwise.
Wherever it comes up I’m pretty taken aback by how tribal and ego focused we can be, even among the smartest of us. And that thought isn’t meant be taken as condescending. After all, we’re only human. And for a larger span of human history, that word has meant “hairless ape” more than anything else.
I haven’t had the pleasure to try out V yet but I hope this discussion can rise above. Endless bickering leaves a sour taste in my mouth.
For any prospective language designers out there. Please don’t make human based language programming a thing again. That’s an idea that should stay in the waste bin. A language that describes programs shouldn’t be ambiguous. I also wouldn’t trust any AI—no matter how smart—to create code I’d be happy with, unless I could go into very specific detail.
No limits on structure serialization though. Make that a one liner please
Also the c++ unreal shouldn't be compared to pure C++. You're working with the unreal framework which adds a lot of quality of life features. I've been working with it for the last month or so and while it's not as easy an experience as c# it's probably the cleanest c++ experience I've had so far.
I'm not exactly an Apple fanboy either and it's very obvious to me how this has started to play out. (I've never even owned an Apple product) Apple today is the best at portraying their vision than any other company. Google never commits fully to their products. Meta is limited by the bad press from Facebook. And Microsoft is doing... whatever they're trying to do with windows 11. Meanwhile Apple is pushing one of their strongest lineups in decades.
Maniacal really? Is the author living in reality?