hurricanesugar
Joined 9 years ago
Joined 9 years ago
I may be remembering incorrectly, but when I used Sketch the Apple design resources weren’t as comprehensive.
All community-created design resources have historically been really good best guesses. Now they’re available directly from Apple.
Apple is letting design teams reveal what’s happening on the inside a little bit and this is one example.
[1] https://www.figma.com/@joey [2] https://teehanlax.com/tools/
https://www.shanemielke.com/work/spacex/crew-dragon-displays...
But I’m glad you asked. Learn about how font characters are structured[0]. Then zoom in, inspect and compare the details of a few characters from both fonts. This will help you understand how they’re different.
[0] https://www.fonts.com/content/learning/fontology/level-1/typ...
Discuss boundaries with your kids. Explain why healthy balance of screen time is important. Enable them to take responsibility for their own time. This is a long-term play ;)
For the target audience, who think about typefaces more critically, there is value in a deep dive into the unique characteristics of this typeface. The why, the how. The entire site experience expresses and reinforces these ideas.
Tip of the hat to him for going 10 years(!!!) without telling anyone he won the lottery.
“The illusion of completeness happens when the visible content on the screen appears to be complete, when in fact more information exists outside of the viewable area.”[0]
It’s a designer’s job to create cues that ensure this never happens.
[0]https://www.nngroup.com/articles/illusion-of-completeness/