Recent submissions

Comment · 3 years ago
Comment · 5 years ago
The only time I tried to use Discord it demanded I send them my government ID.
Comment · 5 years ago
The model of the game seems to be to have steep prices, but then give something like $100 of premium currency monthly in exchange for playing the game. This will generate engagement even if the content is mediocre. How many players would do dailies for fun if they did not come with what's effectively a $1 coupon?
Comment · 5 years ago
I'm almost in the same boat, though I use emacs' language-specific input methods for longer texts. The postfix input methods especially work great with Dvorak.
Comment · 5 years ago
They had a bit under $80k in crypto in their list of BTC and ETH addresses "leaked" along with the source code when the site was hacked earlier this year.
Comment · 5 years ago
Probably one of the reasons Western Europe diverges from the US, despite the academic scene being similar and even more entrenched, is that the conservative bogeyman in Europe was smaller.
Comment · 5 years ago
Comment · 5 years ago
I'd guess anywhere snow can build up on roofs will have the lines buried.
Comment · 5 years ago
This will be a nice case study in if collecting telemetry actually works - will audacity actually have improved in a year from now?
Comment · 5 years ago
Why would anyone acquire it except to turn it into malware? I can't recall a project that wasn't built for commercial success from the start being bought for any other reason. I guess sourceforge stopping malware bundling could count.
Comment · 5 years ago
Wayland will win because Xorg development was taken behind the barn years ago in anticipation of Wayland finally being ready.
Comment · 6 years ago
Comment · 6 years ago
The CUA issue seems frivolous, since retention among those who don't even do the built-in tutorial on the splash page was never going to be high. It might help somewhat, but the bigger issue with emacs is the association with spacemacs (vi), lisp, and "configurability", which attracts some but perhaps leads many more to disregard emacs as Kool-Aid and never even try it. The reason to use emacs is that the text-editing is superior. magit, org-mode, email, and so on having an unified interface is great, but the text-editing (navigation, mark and region, macros, rectangles, and more) is what I miss acutely when using anything else, and it's also the reason why the rest of emacs exists.
Comment · 6 years ago
Because governments are wiretapping the entire internet they can track down any server they can connect to live regardless of the protocol or number of indirections (this could be prevented with Freenet-style distributed hosting), but the actual downfall of the dark web seems to be web technology and outsourcing hosting. Last I checked Tor browser didn't disable javascript even on .onion sites (restricting HTML to a subset and requiring CSP would go a long way), and when sites share hosting they tend to go down all at once.
Comment · 6 years ago
Tools like Dwarf Therapist might give the impression that labor assignments actually matter a lot in the game, but really workers are really productive and a full-grown fortress of 200 dwarves can be easily run by under 10 workers. You could assign all your labors in the embarking screen, assign the first few arrivals as farmers and miners, and all the rest can be left to idle, or drafted into the military, or made scholars or priests or entertainers.

The likely reason for there not being food is underproduction. Causes of that could be not having enabled planting for every season, planting textile crops or crops that need to be processed before they are edible (if the textile crop fields are too large it might be fine on embark when you have only 5 seeds, but end up using up all planting time once the seed count is high), lacking seeds, perhaps from cooking the plants directly (cooking does not give back seeds), or being bottlenecked on field size or planter count. Food will rot if not in a food stockpile, but the rate is pretty slow and easy to outproduce, also if underground the rot will produce miasma making it easy to notice. The next likely reason is that a single dwarf might have become unable to path to food. In such a case the dwarf is likely walled off from the fortress in either the caverns or the surface, because anywhere else there wouldn't be water and they would die of dehydration first. Disabling web gathering at game start helps prevent dwarves being stranded in the caverns. It's also possible all food was forbidden or there was an active civilian alert.

It's a bit complex in that there are many ways to fail, but again the winning formula is simple. For me the learning curve was first giving up because I didn't even know what I was looking at or that z-levels existed, and then a year or two later watching a video tutorial that quickly laid down all the basics, and finding the game relaxing to play after that. Unfortunately I don't remember what the tutorial was and some tutorials out there are pretty mediocre, e.g. anything that recommends making a refuse stockpile outside is not adequately conveying that sealing off your fortress from the outside world is key, and IMO building an indoors well should be mentioned as something you need to do even if the process's not covered.

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