howling
Joined 11 years ago
Joined 11 years ago
https://terrytao.wordpress.com/2017/08/28/dodgson-condensati...
we first establish algebraic product formulas for the direct computation of the Clifford product inverses of multivectors in Clifford algebras Cl(p, q), n = p + q \le 5, excluding the case of divisors of zero.
Of course by definition every versor has an inverse. The invertibility of k-vector gets hairier for higher dimensions though. Even in 3D GA, some mixed-grade elements are not invertible.
> As to which is more fundamental, I don't think it matters.
It doesn't matter mathematically but it matters pedagogically. GA enthusiasts seem to advocate teaching GA to anyone that has learnt linear algebra. I believe it is more appropriate to stick to teaching tensor algebra and its quotient exterior algebra. Then it is up to you to learn Clifford algebra as a generalization of exterior algebra; especially if you are a game dev, a physicist, or a topological K-theorist.
> I have given a lot of reasons why I think GA is problematic: the Geometric Product is a bad operation for most purposes. It really implements operator composition and is not a very fundamental or intuitive thing. Using a Clifford Algebra to implement geometry is an implementation detail, appropriate for some problems but not for general understandings of vector algebra and all of geometry. Giving it first-class status and then bizarrely acting like that is not weird is weird and alienating to people who can see through this trick.
If I understand him correctly, he means Clifford algebra is "appropriate for some problems" but we should "move away" from "giving it first-class status" as it is not more fundamental and often does not help students understand geometry better. I also readily admitted that it has some use cases in game physics in my comment.
I'm sorry I must have missed that part. Can you point me to where did he say this?
Can you elaborate on what stuff does it help to formulate much more efficiently and concisely?
In my experience 99% of the time you just want the dot product or the exterior product. Even when you want both it is rare that you want to combine them linearly except in some niche physics/mathematics.
> But neither the dot product nor the wedge product are investable by themselves. Having an investable product on vectors is endlessly useful while you are deriving the formulas.
Do you mean invertible? Why is invertibility is so useful?
TLDR:
- GA tends to attract a lot of crackpot. In fact most mathematicians avoid the name Geoemtric algebra and call it Clifford algebra to disassociate with them.
- Most of the usefulness of GA comes from just exterior algebra and exterior product/wedge product is more important than geometric product.
- It shows up in spinor field in physics but this does not concern most people that do not work in quantum physics.
My rudimentary view towards GA:
- It is useful in game physics since rotors can represent n-dimensional rotation in 2^{n-1} numbers instead of n^2 numbers as 2^{n-1} < n^2 when n <= 6. You can use PGA if you want to add translation as well. It is also better in interpolation.
- Outside of this you should just probably just learn exterior algebra instead.
1/0 is 0 in lean, though it may not be a problem. https://xenaproject.wordpress.com/2020/07/05/division-by-zer...