Recent submissions

Comment · 3 months ago
That is so cool, thank you for giving it a shot!
Comment · 3 months ago
I will take a look and publish a fix, thanks for checking it out!
Comment · 3 months ago
Hey good catch, I will put up links to docs outside of the studio. The studio now has some samples for game node types, eg. shapes, text or assets as well as an llm-focused game guide you can dump into Claude or whatever to have it make games.

But will definitely add some more outside of the studio.

Thanks for checking it out!

Comment · 3 months ago
For sure it doesn’t utilize any network stuff now, but it would be super easy to add a couple more Willies in there. But definitely considering adding an optional client side only thing for single player games
Comment · 3 months ago
Sure thing! Basically started making simple rendering tests over a websocket and then added images, font and audio support.

The initial idea was to make jackbox style games people could host on their computers and play on their phones in the same room over wifi.

Added to that and kind of did a whole lot of nothing productive around covid, just experiments that didn’t get deployed anywhere. And a podcast with over 100 episodes.

A few years ago my wife and I had our first kid, so I spent about a year polishing the self hosted stuff and figured I would put the project on the shelf.

So that’s pretty much what I did until around 6 months ago when I realized the actual Internet is fast enough to run these games outside of a LAN, and a lot of people including myself miss browser based games. That plus Claude making me way more effective in my limited free time led to the current state of things

Comment · 3 months ago
Even a similar name! That’s awesome.
Comment · 3 months ago
Thank you! I don’t have any super fleshed out games with progression yet. I have some ideas but the most thorough game at this point is vegas trail. The balancing is busted in that at the moment. Will definitely fix that and make more games with some depth
Comment · 3 months ago
Sorry about that, looks like the traffic spike from HN overwhelmed my session management stuff. It will only get better!
Comment · 3 months ago
Thanks for the feedback! Local games weren't something I really considered until recently, but it would definitely be cool
Comment · 3 months ago
I forgot to mention this in the post, but the games themselves run on the server. This gives every game multiplayer for free out of the box, and clients just read the server state and send back input.

The idea is that you could use a browser or custom client or whatever to connect to a game server

Comment · 3 months ago
Thanks for the feedback! Need a good way to clean up the UI to distinguish between joining someone's multiplayer session or creating your own
Comment · 3 months ago
Thank you! Obviously still some gaps to close but would love for this to carry on the spirit of newgrounds and stuff like that.
Comment · 3 months ago
Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing
Comment · 3 months ago
One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work.

Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free

Comment · 3 months ago
Nice! I actually didn’t know the rendering stuff could support anything pseudo-3D like that until yesterday.

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