Recent submissions

Comment · 7 years ago
Ditto on the "130 papers in 7 months." I am not familiar with the field, but I assume the process would look like this:

* Read and understand paper

* Find and download appropriate input data

* Code paper model and validate (he said he wrote his own code)

I can see myself being able to do this for ONE paper in maybe a week. He claims he was doing 1-2 of these per day. Wow. So either there is some exaggeration on his part, or he is a total wizard in his field.

Comment · 7 years ago
That's an open-ended question :) If your goal is to keep the Ukraine whole, you generally punish the people whose desire to leave runs counter to that goal.
Comment · 7 years ago
Comment · 7 years ago
No, that's not the lesson. Upwork the platform scammed him, not the 'unethical' clients. The clients were looking to settle the bill.
Comment · 7 years ago
Bundle operators and game developers engage with consumers on the grounds that the keys won't be resold individually. However, they have no way to control this. So they make reseller/G2A responsible for complying with terms of an unenforceable honor code. Seems a little arbitrary to me. It's akin to a grocery asking you not to sell eggs individually from a carton you just bought from them. (How are they gonna enforce it?... And as a consumer, are you even OK with not having full control over what is now your property?)

I think this is a problem with the business model, rather than the problem with "unethical" resellers. So you either give up on the business model, as many game devs are doing, or you find ways to enforce it. Either start suing users who resell keys, or partner with the likes of Steam to create a system in which keys can't be activated individually.

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