hankbond
Joined 3 years ago
Joined 3 years ago
Yeah, probabaly not.
https://github.com/hank-bond/album-card-generator
If anyone is interested it would be a good place to point your agent to.
I enjoyed the writing style! For me tho, this felt a bit too process oriented and not enough result oriented.
Also point your agent at your website to try to reduce the font loading flicker. I did that on my site and it worked well https://hank.bond/microblog/2026-08-20-fout-reduction-is-a-g...
does it? I am running it but was under the impression that it did not cache the content I am viewing, unlike SinglePage.
One thing you can do with a raw workflow is use the EV compensation metadata to compensate the render you see. So you can shoot +1ev and then automatically reduce exposure by that much when viewing. This is a decent ETTR workflow and its never been easier to whip up a custom culling/importing tool.
That said, its basically a requirement to get proper signal-to-noise on a Merrill. The LCD-screen is dog-water anyway so its not like you can see anything of value on it other than blurry composition. So for those reasons ETTR is very natural. If you want to be extra careful you can spot meter with EV compensation , but I find the evaluative mode works pretty well enough.
Traditionally all processing of these X3F RAW files had to go thru software provided by Sigma, and its clunky and bakes in some processing you can't really turn off. Some folks (myself among them) are focused on creating new ways of processing and converting these X3F files to be used more flexibly. I have some links in the threads other replies to some changes I made to one processor.
I was able to significantly improve the highlight recovery. It's kind of a game changer since the sensor architecture requires a LOT of light to get the best results. To minimize noise you expose to the right at least one stop and then pull down in post. With the new processing I am able to get pleasing results closer to +1.7 and sometimes even 2ev. This sensor was not known for having great dynamic range, but with extra processing you can tease some information out into something attractive. It does leave the upper end of specular highlights flattened compared to a proper exposure but it often looks "believable" so I'm happy with it.
I did not start this project but here are some changes I cooked up https://github.com/sagwaco/x3fuse-core/pull/23 https://github.com/hank-bond/x3fuse-core/pull/7
I am working on further experimentations for the Merrill architecture.
I did not start this project but here are some changes I cooked up, some are seeking parity and some are net-new. https://github.com/sagwaco/x3fuse-core/pull/23 https://github.com/hank-bond/x3fuse-core/pull/7
I am currently working on recreating more aspects of classic X3F processing and it's looking like the future of Foveon is very bright.
This is one of those cases where its a means-to-an-end (I just want to take more photos without being bogged down) and less of a project for me to learn how to reverse-engineer and design signal processing pipelines. I am very grateful for what recent models are enabling me to do.
currently my fun project is https://github.com/hank-bond/uix which is "visual agent harness" that uses rendered html to communicate between agent <-> human