h4ny
Joined 2 years ago
Joined 2 years ago
1. Maybe you should tell us what those limited experiments are.
2. Maybe you should actually try 3.6 because it's huge difference in most cases. Don't forget to tell us quants and don't forget to tell us scope.
3. Maybe actually show us data compared to frontier models instead of this... vibe comment. Pretty tired of this kind of comments on HN that doesn't require logic or evidence. Just vibes. Like the pelican riding a bicycle crap that everyone has taken for granted but has no objective way of assessing goodness.
If they really cared to much about empowering people creating things for other people, like others have pointed out, they should just ban it.
Sure, in reality it's not so easy to just ban AI content because there is a spectrum of it and it's really not a clear-cut problem.
But your stance can be clear-cut, and in this messy world where there is no perfect solution one way or the other, your stance matters even more. You could either be seen as a fence sitter who allowed slop to happen, or someone who stands with human creativity battling against shitty people and their slop.
Please stop this kind of fence-sitting reasoning if you care about people.
I don't understand the logic in this. Before AI, if a job was crazy popular and a lot more people got involved passionate or not, it's still _people_ doing things at the rate limit of _people_? Even people with disproportionately large amount of resources to do things they still had to hire the _people_ who can do the job to do it? How is that anything close to the issues presented in the article?
Passion also has nothing to do with being professional. You can do a job extremely well by being professional but not at all passionate about it, and you can be extremely passionate about something but absolutely terrible at doing it as a job. The labor force requires you to be professional, not passionate. Great if you get to be both because you are the lucky few.
Nothing against you personally but that kind of logic is getting old. I get it that you don't trust corporations but asserting it like open source projects don't do rug pulls, and like having the source because you can spin up the version you even if they screw you over means it's safe is missing the point of how we all function as a society.
The problem isn't open source or corporations to begin with or someone made the mistake of trusting someone who seemed trustworthy to begin with, and people who take the opportunity to push their own beliefs and narratives by capitalizing on emotional situations like this instead of finding constructive ways to make things better are the worst.
Luck with your employer also plays a big part in how you approach this too.
Maybe just don't do that? It's never helpful in good-faith discussions and just indicates a lack of empathy and maybe a lack of understanding of the actual issue being discussed.
> So, you haven't identified any actual problems with them being on social media though.
The problems GP raised seem pretty clear to me. Could gives us some examples of what you would consider to be "actual problems" in this context?
> Just that kids are doing something new and sometimes scary...
Any sane parent wouldn't send their kids to learn to ride a bicycle on the open road and without any supervision. You'd find a park or an empty lot somewhere, let them test it out, assess their ability to deal with potential dangers and avoid harming others at the same time, and let them be on their own once they are able to give you enough confidence that they can handle themselves most of the time without your help.
The problem with today's social media for children is that that there is no direct supervision or moderation of any kind. Like many have pointed out, social media extends to things like online games as well, and the chance that you will see content that are implicitly or explicitly unsuitable for children is extremely high. Just try joining the Discord channels of guilds of any online game to see for yourself.
Not all things new and scary come with a moderate to high risk of irreparable harm.
> Definition: A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.
And also the detailed descriptions of each of the dark patterns, for example:
https://www.darkpattern.games/pattern/12/grinding.html
Quoting just the short descriptions of the dark patterns without considering the definition above is effectively mischaracterizing the intent of the website and not using the tool as intended, and all the patterns seem like they can be/are just enjoyable mechanics to many.
Some of the users reviewing games on the website seem to also miss the point (inaccurate reviews), which leads to comments like https://news.ycombinator.com/item?id=45947761#45948330.
It is increasingly often the case in predatory games that a very subtle combination of the mechanics listed make them dark patterns collectively, so it's also important to consider the patterns in groups.
I personally don't see what the use case of this is -- you shouldn't even be hired in the first place if you can't even describe the changes you made properly.